Roblox Overwatch-Style Game Build
Budget: $250 – $750 USD
I’m putting together a small but dedicated team to create a hero-shooter on Roblox inspired by Overwatch’s fast-paced, ability-driven gameplay. The core vision, game loop and a first round of scripts are already in place; what I need now are talented collaborators to turn the concept into a polished, release-ready experience.
Here’s where you could fit in:
• Developers – gameplay specialists who can expand the current Lua scripts in Roblox Studio, plus a UI/UX developer to craft intuitive menus, hero load-outs and match HUD elements.
• Graphic designers – concept art for new heroes, abilities and maps, plus crisp 2D assets for the interface.
• 3D modelers – characters, weapons and environment props built in Blender (or your preferred tool) and optimised for Roblox.
• Sound designers – punchy ability SFX, ambient map audio and a short hero theme suite.
• An additional scripter is welcome to pair-program with me for systems such as ability cooldowns, matchmaking and data persistence.
What I’ll deliver to you: detailed hero briefs, map sketches, a task board in Trello and access to the current Roblox place file. What I’m looking for from you: consistent communication, version-controlled commits (Git or Rojo), and assets that work smoothly in-engine with minimal re-factoring.
Milestones will revolve around a playable alpha, complete hero roster, first public beta and final polish. If you’re excited to bring an Overwatch-style experience to the Roblox community, let’s talk and start building together.
Here’s where you could fit in:
• Developers – gameplay specialists who can expand the current Lua scripts in Roblox Studio, plus a UI/UX developer to craft intuitive menus, hero load-outs and match HUD elements.
• Graphic designers – concept art for new heroes, abilities and maps, plus crisp 2D assets for the interface.
• 3D modelers – characters, weapons and environment props built in Blender (or your preferred tool) and optimised for Roblox.
• Sound designers – punchy ability SFX, ambient map audio and a short hero theme suite.
• An additional scripter is welcome to pair-program with me for systems such as ability cooldowns, matchmaking and data persistence.
What I’ll deliver to you: detailed hero briefs, map sketches, a task board in Trello and access to the current Roblox place file. What I’m looking for from you: consistent communication, version-controlled commits (Git or Rojo), and assets that work smoothly in-engine with minimal re-factoring.
Milestones will revolve around a playable alpha, complete hero roster, first public beta and final polish. If you’re excited to bring an Overwatch-style experience to the Roblox community, let’s talk and start building together.