Roblox Movement System Scripting
Budget: €8 – €30 EUR
What I need is a funny carry system. My idea is the following: When players join the game, they spawn in lobby. When there are atleast 5 players in game, the players should get teleport into the gamemap. I have two teams, CatPolice and Criminals. So when people get into the gamemap, they will automatically get into those teams (randomly). But there should always be atleast 1 CatPolice and 2 Criminals. Thats when the round starts.
The policecats should be able to catch the criminals by touching them. When they touch them, they should automatically carry them.
I already have a carry animation for the police, but I want the criminals to lie on the police officer’s head while being carried. Thats what i have problems with. I dont have an animation for the criminal. So it should look like they are really being carried. While being carried by the police, the criminal shouldnt be able to move at all. But the police should walk normal, still having the arms in the animation though.
Then the police should take them to a specific area in the game, for example a part called "ThrowPart". When the police touch this part while carrying a criminal, the criminal should automatically be thrown away. I will build a jail there, so it should look like the police throw the criminal into the jail.
Thats all.
All i have is the lobby and gamemap right now (which are free assets lol). The "ThrowPart" is in the GameMap though, its a basic red Part. I dont have any scripts at all.
The policecats should be able to catch the criminals by touching them. When they touch them, they should automatically carry them.
I already have a carry animation for the police, but I want the criminals to lie on the police officer’s head while being carried. Thats what i have problems with. I dont have an animation for the criminal. So it should look like they are really being carried. While being carried by the police, the criminal shouldnt be able to move at all. But the police should walk normal, still having the arms in the animation though.
Then the police should take them to a specific area in the game, for example a part called "ThrowPart". When the police touch this part while carrying a criminal, the criminal should automatically be thrown away. I will build a jail there, so it should look like the police throw the criminal into the jail.
Thats all.
All i have is the lobby and gamemap right now (which are free assets lol). The "ThrowPart" is in the GameMap though, its a basic red Part. I dont have any scripts at all.