Roblox Game Stability & Optimization

Job ID: 40481188

Budget: $250 – $750 USD

My live Roblox experience needs a round of professional polishing with stability as the absolute priority. Right now the server crashes whenever players perform a few specific in-game actions, interrupting sessions and hurting retention. I need those crashes diagnosed, reproduced, and eliminated, then I want the underlying codebase organised so we can scale with confidence.

The current build is functional but messy: scripts overlap, unused assets bloat memory, and client/server communication isn’t as lean as it could be. Once the critical crash fix is in place, I’d like you to move through the project systematically—cleaning orphaned scripts and assets, refactoring large monoliths into clear modules, and tuning remote events so latency stays low even at high player counts.

Please work directly in Roblox Studio (Lua), and if you prefer Rojo or a similar workflow for version control, that’s fine—I’ll grant repository access. Performance budgets should be visible in the microprofiler when you’re done, and memory usage should drop noticeably on both server and client.

Deliverables:
• Stable build with crash trigger removed
• Refactored, modular code structure with comments
• Purged unused assets/scripts, documented commit log
• Benchmarked performance report showing lower memory and smoother frame times

Send a quick outline of how you normally profile crashes in Roblox along with an estimated turnaround. I’m ready to merge fixes as soon as they’re verified on a test place.