Roblox Game Mechanics Scripting
Budget: $8 – $15 USD
I’m looking for a seasoned Roblox scripter to jump straight into my project and wire up the core gameplay systems. The build and UI are already in place—what I still need is the Lua magic that makes everything actually work.
Here’s what I want you to focus on:
• Character controls – smooth movement, responsive abilities, and reliable hit-detection that feels good on both desktop and mobile
• In-game currency – earn, spend, and save logic that ties into leaderboards and future monetisation hooks
• Inventory management – add, remove, equip, and persist items using Roblox DataStores, with clean server/client separation
All code should be written in Roblox Studio, follow standard Lua style, and be fully commented so I can maintain it later. I’ll test each mechanic in a live session with you; once it passes the agreed behaviour and has no errors in the output window, the milestone is complete.
Here’s what I want you to focus on:
• Character controls – smooth movement, responsive abilities, and reliable hit-detection that feels good on both desktop and mobile
• In-game currency – earn, spend, and save logic that ties into leaderboards and future monetisation hooks
• Inventory management – add, remove, equip, and persist items using Roblox DataStores, with clean server/client separation
All code should be written in Roblox Studio, follow standard Lua style, and be fully commented so I can maintain it later. I’ll test each mechanic in a live session with you; once it passes the agreed behaviour and has no errors in the output window, the milestone is complete.
Related categories:
C Programming
Inventory Management
C++ Programming
Game Development
Lua
Scripting
Roblox
Data Management