Roblox Game Development - "Grow the Ocean"
Budget: $10 – $75 USD
Project Title:
Grow the Ocean – Phase 1 Development (Roblox Game)
Project Overview
I am creating a Roblox game called Grow the Ocean. This listing is ONLY for Phase 1 of development. Phase 1 must be fully playable, polished, optimized, and structured so future phases can be added without rewriting systems.
This game is not being rushed, not being publicly published during development, and must be built cleanly and professionally. I care more about code quality, organization, and scalability than flashy visuals.
Reference / Design Link
Design document & references (WIP):
https://docs.google.com/document/d/1ieFEhijIepijKxWpsd9O4L3XZ8V77isBrbzk1X03ujo/edit?usp=sharing
Phase 1 Goal
Phase 1 should feel like a complete mini-game, not a prototype.
By the end of Phase 1, a player should be able to:
Spawn into an ocean environment
Swim smoothly
Collect resources
Upgrade basic abilities
Have progress saved
Understand the core loop of the game
Core Gameplay Loop (Phase 1)
Player spawns in shallow ocean
Player swims around the environment
Player collects basic ocean resources
Resources increase stats / unlock upgrades
Player becomes stronger and explores slightly more
Progress saves automatically
Gameplay Features Required
Player Systems
Smooth swimming movement
Oxygen system (simple, expandable)
Basic player stats (oxygen, swim speed, capacity)
Camera optimized for underwater gameplay
Resource System
Multiple basic resources (example: kelp, shells, coral)
Resources placed naturally in the environment
Collection animation or feedback
Resource counter UI
Upgrade / Shop System
Simple upgrade shop (UI based)
Upgrades for:
Oxygen capacity
Swim speed
Resource efficiency
Prices scale logically
System must be expandable later
UI
Clean, minimal UI
Resource counters
Upgrade/shop menu
Clear buttons and readable text
Mobile + PC friendly
Data Saving
DataStore saving for:
Resources
Purchased upgrades
Auto-save + safe loading
Organized DataStore structure
Visual Style Requirements
Simple but immersive
Underwater lighting
Light particles (bubbles, atmosphere)
NO heavy or unoptimized effects
NO asset spam
Performance matters more than looks
Technical Requirements
Roblox Studio (Luau)
Modular scripting (ModuleScripts)
Clean, commented, readable code
Organized folder structure
No hard-coded messy scripts
Built so Phase 2+ can be added easily
Development Rules
Development must happen under my official Roblox group
Game will NOT be published publicly
No stolen assets or scripts
I retain full ownership of the project
You must communicate clearly if issues arise
Team Setup
Solo developer or small team is acceptable
Clear communication expected
Updates during development
Timeline
Phase 1 timeline should be realistic
I want a clear estimate before starting
Quality > speed
Budget
Phase 1 budget target: around $75 USD
Can be split into milestones if needed
Budget can be discussed, but must stay reasonable for Phase 1 scope
Future Work
If Phase 1 is successful:
Additional paid phases (Phase 2, Phase 3, etc.)
Long-term collaboration possible
Expanded systems, maps, monetization
What I Need From You
When responding, please include:
Estimated time to complete Phase 1
Your budget expectations
Whether you work solo or with a team
Examples of previous Roblox work (if available)
Grow the Ocean – Phase 1 Development (Roblox Game)
Project Overview
I am creating a Roblox game called Grow the Ocean. This listing is ONLY for Phase 1 of development. Phase 1 must be fully playable, polished, optimized, and structured so future phases can be added without rewriting systems.
This game is not being rushed, not being publicly published during development, and must be built cleanly and professionally. I care more about code quality, organization, and scalability than flashy visuals.
Reference / Design Link
Design document & references (WIP):
https://docs.google.com/document/d/1ieFEhijIepijKxWpsd9O4L3XZ8V77isBrbzk1X03ujo/edit?usp=sharing
Phase 1 Goal
Phase 1 should feel like a complete mini-game, not a prototype.
By the end of Phase 1, a player should be able to:
Spawn into an ocean environment
Swim smoothly
Collect resources
Upgrade basic abilities
Have progress saved
Understand the core loop of the game
Core Gameplay Loop (Phase 1)
Player spawns in shallow ocean
Player swims around the environment
Player collects basic ocean resources
Resources increase stats / unlock upgrades
Player becomes stronger and explores slightly more
Progress saves automatically
Gameplay Features Required
Player Systems
Smooth swimming movement
Oxygen system (simple, expandable)
Basic player stats (oxygen, swim speed, capacity)
Camera optimized for underwater gameplay
Resource System
Multiple basic resources (example: kelp, shells, coral)
Resources placed naturally in the environment
Collection animation or feedback
Resource counter UI
Upgrade / Shop System
Simple upgrade shop (UI based)
Upgrades for:
Oxygen capacity
Swim speed
Resource efficiency
Prices scale logically
System must be expandable later
UI
Clean, minimal UI
Resource counters
Upgrade/shop menu
Clear buttons and readable text
Mobile + PC friendly
Data Saving
DataStore saving for:
Resources
Purchased upgrades
Auto-save + safe loading
Organized DataStore structure
Visual Style Requirements
Simple but immersive
Underwater lighting
Light particles (bubbles, atmosphere)
NO heavy or unoptimized effects
NO asset spam
Performance matters more than looks
Technical Requirements
Roblox Studio (Luau)
Modular scripting (ModuleScripts)
Clean, commented, readable code
Organized folder structure
No hard-coded messy scripts
Built so Phase 2+ can be added easily
Development Rules
Development must happen under my official Roblox group
Game will NOT be published publicly
No stolen assets or scripts
I retain full ownership of the project
You must communicate clearly if issues arise
Team Setup
Solo developer or small team is acceptable
Clear communication expected
Updates during development
Timeline
Phase 1 timeline should be realistic
I want a clear estimate before starting
Quality > speed
Budget
Phase 1 budget target: around $75 USD
Can be split into milestones if needed
Budget can be discussed, but must stay reasonable for Phase 1 scope
Future Work
If Phase 1 is successful:
Additional paid phases (Phase 2, Phase 3, etc.)
Long-term collaboration possible
Expanded systems, maps, monetization
What I Need From You
When responding, please include:
Estimated time to complete Phase 1
Your budget expectations
Whether you work solo or with a team
Examples of previous Roblox work (if available)
Related categories:
Game Design
Game Development
Lua
Scripting
Roblox
Game Testing
Performance Management
Data Management