Roblox Futuristic Tycoon Game
Budget: $15 – $25 USD
I’m ready to commission a complete Tycoon-style experience that drops players into their own slice of a neon-lit, near-future city. Here’s what I need built inside Roblox Studio:
Deliverables
• Cash flow loop – droppers, upgraders, automatic collection and on-screen cash counter, all scripted in Lua.
• Store GUI – sleek in-game shop where players spend earnings on melee weapons and futuristic weapons plus three skin categories (character, weapon, vehicle). Purchases must equip instantly and respect team-based restrictions.
• Persistent progression – use DataStoreService so money, upgrades, purchases and unlocked skins come back every session without fail.
• Map – a moderately detailed futuristic city: glowing sidewalks, hover-traffic skyways, a skyline backdrop and enough build plots for at least four concurrent tycoons. Optimised for smooth mobile play.
• Polishing & hand-off – remote events for secure server/client calls, basic sound/particle FX, and a final place file with all source assets so I can iterate later.
I’ll test everything in both Studio and live servers; the project is complete when players can join, start earning cash, buy gear, re-join and find their progress exactly where they left it. If you can bring solid Lua skills, a flair for sci-fi aesthetics and tidy code practices, let’s talk timelines and milestones.
Deliverables
• Cash flow loop – droppers, upgraders, automatic collection and on-screen cash counter, all scripted in Lua.
• Store GUI – sleek in-game shop where players spend earnings on melee weapons and futuristic weapons plus three skin categories (character, weapon, vehicle). Purchases must equip instantly and respect team-based restrictions.
• Persistent progression – use DataStoreService so money, upgrades, purchases and unlocked skins come back every session without fail.
• Map – a moderately detailed futuristic city: glowing sidewalks, hover-traffic skyways, a skyline backdrop and enough build plots for at least four concurrent tycoons. Optimised for smooth mobile play.
• Polishing & hand-off – remote events for secure server/client calls, basic sound/particle FX, and a final place file with all source assets so I can iterate later.
I’ll test everything in both Studio and live servers; the project is complete when players can join, start earning cash, buy gear, re-join and find their progress exactly where they left it. If you can bring solid Lua skills, a flair for sci-fi aesthetics and tidy code practices, let’s talk timelines and milestones.
Related categories:
Game Design
Sound Design
Game Development
Lua
Scripting
Roblox
Game Testing
Level Design