Roblox Fishing Simulator V1

Job ID: 40248942

Budget: $30 – $250 USD

I’m ready to launch the first version of “Nik Catch Simulator” on my Roblox account and need a developer who can take the core loop from concept to live game quickly.

Gameplay scope
Players tap CAST, wait roughly 2-5 seconds, hit CATCH, and collect Coins. They can head over to an NPC on the jetty to sell fish for more Coins. No secondary currencies or pets—just a streamlined fishing loop for V1.

Progression & upgrades
Coins should unlock two simple upgrades:
• Rod Speed – shortens the 2-5 second wait
• Bait Luck – raises the chance of spawning a rare fish
Both upgrades only affect mechanics; no need for complex UI beyond a clean, cartoonish button set.

World & visuals
The map is small by design: a bright, vibrant island spawn area, surrounding ocean water, a fishing jetty, and the sell-fish NPC. Keep models low-poly and cartoon-styled so the experience runs smoothly on mobile. Minimal, subtle sound cues (splash, coin jingle) are enough for now—no elaborate ambience needed.

Technical notes
• Built in Roblox Studio with standard Lua scripting
• All assets, places, and publishing rights must be transferred to—and finally published from—my Roblox account
• Version control or Team Create is fine for collaboration as long as it ends with a live, playable place link I can verify

Deliverables
1. Complete .rbxl file with scripts, models, and UI
2. Published game under my account, titled “Nik Catch Simulator”
3. Quick hand-over call or document covering key scripts so I can tweak values later (wait times, coin multipliers, rarity odds)

Let me know your fixed price and realistic turnaround time for this compact V1. If everything feels solid, I’ll have follow-up work (pets, more currencies, boats) ready to discuss.