Roblox FNAF Fan Game Mechanics
Budget: $8 – $15 USD
I’m building a Five-Nights-at-Freddy’s inspired experience on Roblox, “Hollow Bite,” and I need an experienced Roblox scripter to step in and wire up the core gameplay. The project already has basic assets and environments; what’s missing are the systems that make the night-shift come alive on PC.
The focus:
• Responsive keyboard (W A S D) character movement that feels weighty and smooth, respecting sprint, crouch, and contextual interaction prompts.
• Enemy AI that mirrors classic FNAF tension—patrol routes, vision cones, jump-scare triggers, and state changes driven by player actions, all built with clean, reusable Lua modules.
• Level progression logic that tracks nights, unlocks rooms, and saves player status between sessions so each shift ramps difficulty logically.
Everything needs to run inside Roblox Studio, using standard services (PathfindingService, DataStore, TweenService) so future updates remain straightforward. Please structure the scripts clearly, comment key sections, and hand over any supporting assets or test places so I can iterate without breaking your work.
If this sounds like your kind of challenge, let me know what similar systems you’ve shipped and how quickly you could turn around an initial playable night.
The focus:
• Responsive keyboard (W A S D) character movement that feels weighty and smooth, respecting sprint, crouch, and contextual interaction prompts.
• Enemy AI that mirrors classic FNAF tension—patrol routes, vision cones, jump-scare triggers, and state changes driven by player actions, all built with clean, reusable Lua modules.
• Level progression logic that tracks nights, unlocks rooms, and saves player status between sessions so each shift ramps difficulty logically.
Everything needs to run inside Roblox Studio, using standard services (PathfindingService, DataStore, TweenService) so future updates remain straightforward. Please structure the scripts clearly, comment key sections, and hand over any supporting assets or test places so I can iterate without breaking your work.
If this sounds like your kind of challenge, let me know what similar systems you’ve shipped and how quickly you could turn around an initial playable night.
Related categories:
Game Design
Game Development
Lua
Scripting
Roblox
Data Management
Level Design
AI Development