Roblox Demon Slayer Combat RPG
Budget: $10 – $2,000 AUD
I’m designing a Demon-Slayer–inspired RPG on Roblox and need the core gameplay systems brought to life. The heart of the experience is high-speed, fluid combat that makes grinding feel fun rather than repetitive.
What matters most to me is a responsive battle loop with three pillars: tight combo chains, a meaningful spread of weapons, and impactful special abilities. I want players to swap katanas or breathing styles on the fly, string together light-to-heavy attacks into satisfying combos, and unleash signature moves that feel powerful yet balanced.
Progression will run on classic XP and level-ups. Every enemy defeated or quest cleared should feed into a visible leveling track that unlocks new skills, weapon tiers, and stat boosts. The grind should feel rewarding, with numbers that climb at a pace players can sense without ever feeling stalled.
Deliverables
• Roblox scripts (Lua) for the full combat system: hit detection, combo manager, weapon swapping, and cooldown-driven specials
• XP and leveling framework tied into those combat scripts, cleanly exposed for future content updates
• At least one test arena and a handful of enemy dummies so I can feel the flow and iterate quickly
I’ll provide reference animations and style guides once we start; you focus on the smooth code architecture and replication-safe networking. If you’ve shipped action titles on Roblox and love squeezing every drop of responsiveness from the engine, I’d like to see examples.
Let’s make this the most exhilarating swordfight grind on the platform.
What matters most to me is a responsive battle loop with three pillars: tight combo chains, a meaningful spread of weapons, and impactful special abilities. I want players to swap katanas or breathing styles on the fly, string together light-to-heavy attacks into satisfying combos, and unleash signature moves that feel powerful yet balanced.
Progression will run on classic XP and level-ups. Every enemy defeated or quest cleared should feed into a visible leveling track that unlocks new skills, weapon tiers, and stat boosts. The grind should feel rewarding, with numbers that climb at a pace players can sense without ever feeling stalled.
Deliverables
• Roblox scripts (Lua) for the full combat system: hit detection, combo manager, weapon swapping, and cooldown-driven specials
• XP and leveling framework tied into those combat scripts, cleanly exposed for future content updates
• At least one test arena and a handful of enemy dummies so I can feel the flow and iterate quickly
I’ll provide reference animations and style guides once we start; you focus on the smooth code architecture and replication-safe networking. If you’ve shipped action titles on Roblox and love squeezing every drop of responsiveness from the engine, I’d like to see examples.
Let’s make this the most exhilarating swordfight grind on the platform.