Roblox Client-Sided Automation Scripting
Budget: $250 – $750 USD
I’m looking for a Roblox scripter to build a client-sided automation setup that handles:
Core Tasks
Auto-Joining "Steal A Brainrot" Servers
Automatically join targeted experiences based on predefined IDs / links.
Trigger joins under certain conditions (e.g., when a target item/pet is detected/logged).
Automatic Server Switching
Cycle through public servers for a given game.
Optionally avoid recently joined servers / nearly full servers (if possible within Roblox limits).
Client-Side Architecture (Important)
This needs to be 100% client-sided, with two scripts working together:
Script A (Logger / Controller – Client-Side):
Runs on the client.
Monitors/logs specific in-game items/pets or conditions.
When a match/condition is found, it sends the relevant data/event to Script B.
Script B (Join Handler – Client-Side):
Also runs on the client.
Receives the data/event from Script A.
Performs the join action (switching servers / joining target game) based on what Script A detected/logged.
No server-side changes – this is all client behavior.
VPS Integration
The setup should be compatible with running on a VPS (no specific provider required):
Able to run multiple client instances on a VPS.
Clear instructions for setup:
Required software
Any launch parameters
How to run the scripts reliably on a VPS environment
Ideal Developer Skills
Strong experience with Roblox scripting (Luau, exploit/client-side scripting knowledge is a plus).
Familiar with client-side automation and event-based logic.
Experience running Roblox or similar automation on a VPS / remote environment.
Understanding of anti-crash / stability / basic safety around automation so it doesn’t constantly break.
Deliverables
Fully working client-side Script A + Script B as described.
Basic configuration options (game IDs, intervals, filters for items/pets, etc.).
Setup guide:
How to install, configure, and run on a local machine.
How to set it up and run on a VPS.
Core Tasks
Auto-Joining "Steal A Brainrot" Servers
Automatically join targeted experiences based on predefined IDs / links.
Trigger joins under certain conditions (e.g., when a target item/pet is detected/logged).
Automatic Server Switching
Cycle through public servers for a given game.
Optionally avoid recently joined servers / nearly full servers (if possible within Roblox limits).
Client-Side Architecture (Important)
This needs to be 100% client-sided, with two scripts working together:
Script A (Logger / Controller – Client-Side):
Runs on the client.
Monitors/logs specific in-game items/pets or conditions.
When a match/condition is found, it sends the relevant data/event to Script B.
Script B (Join Handler – Client-Side):
Also runs on the client.
Receives the data/event from Script A.
Performs the join action (switching servers / joining target game) based on what Script A detected/logged.
No server-side changes – this is all client behavior.
VPS Integration
The setup should be compatible with running on a VPS (no specific provider required):
Able to run multiple client instances on a VPS.
Clear instructions for setup:
Required software
Any launch parameters
How to run the scripts reliably on a VPS environment
Ideal Developer Skills
Strong experience with Roblox scripting (Luau, exploit/client-side scripting knowledge is a plus).
Familiar with client-side automation and event-based logic.
Experience running Roblox or similar automation on a VPS / remote environment.
Understanding of anti-crash / stability / basic safety around automation so it doesn’t constantly break.
Deliverables
Fully working client-side Script A + Script B as described.
Basic configuration options (game IDs, intervals, filters for items/pets, etc.).
Setup guide:
How to install, configure, and run on a local machine.
How to set it up and run on a VPS.
Related categories:
Debugging
VPS
Game Development
Scripting
Technical Documentation
Roblox
Automation
Instructional Design