Roblox Characters & Combat System
Budget: $30 – $250 USD
I’m building an experience on Roblox inspired by the mechanics you see in “Battle of Glory”. I need a developer-artist who can handle both sides of the job: designing cartoonish humanoid fighters and scripting the combat that brings them to life.
Characters
– Stylised, cartoon-grade humanoids that fit seamlessly into the Roblox avatar ecosystem. The look should feel original yet familiar to players who enjoy action titles on the platform. Assets must be fully rigged, animated and compatible with standard R15 rigs so they can slot straight into the game.
Combat Features
I want each character to wield a mix of fantastic warrior abilities—think dynamic melee strikes, fluid ranged attacks and flashy special moves that feel magical without drifting into high-fantasy spell-casting. Damage, cooldowns, hit-detection and VFX all have to be coded in Lua and optimised for smooth multiplayer performance.
Scope of work
• Model, texture and rig several unique cartoonish humanoid fighters.
• Create animation sets (idle, run, jump, light/heavy attacks, ability casts, KO, etc.).
• Script a modular combat system in Roblox Studio/Lua that plugs those animations into responsive controls, hitboxes and sound/VFX cues.
• Deliver a small test map showcasing each fighter and their abilities so I can iterate quickly.
• Provide concise setup notes so I can extend the roster later.
Acceptance criteria
1. Characters import to a blank place with zero errors or warnings.
2. All abilities are network-replicated and remain under 100 ms latency in a 20-player test.
3. Code is neatly commented and organised by module for easy tweaking.
If this sounds like your arena, send a short sample (GIF or place file) of a character you’ve already rigged and a snippet of combat code to demonstrate your style.
Characters
– Stylised, cartoon-grade humanoids that fit seamlessly into the Roblox avatar ecosystem. The look should feel original yet familiar to players who enjoy action titles on the platform. Assets must be fully rigged, animated and compatible with standard R15 rigs so they can slot straight into the game.
Combat Features
I want each character to wield a mix of fantastic warrior abilities—think dynamic melee strikes, fluid ranged attacks and flashy special moves that feel magical without drifting into high-fantasy spell-casting. Damage, cooldowns, hit-detection and VFX all have to be coded in Lua and optimised for smooth multiplayer performance.
Scope of work
• Model, texture and rig several unique cartoonish humanoid fighters.
• Create animation sets (idle, run, jump, light/heavy attacks, ability casts, KO, etc.).
• Script a modular combat system in Roblox Studio/Lua that plugs those animations into responsive controls, hitboxes and sound/VFX cues.
• Deliver a small test map showcasing each fighter and their abilities so I can iterate quickly.
• Provide concise setup notes so I can extend the roster later.
Acceptance criteria
1. Characters import to a blank place with zero errors or warnings.
2. All abilities are network-replicated and remain under 100 ms latency in a 20-player test.
3. Code is neatly commented and organised by module for easy tweaking.
If this sounds like your arena, send a short sample (GIF or place file) of a character you’ve already rigged and a snippet of combat code to demonstrate your style.