Roblox CS Case Simulator
Budget: $50 – $0 USD
I want to bring Counter-Strike’s addictive case-opening experience to Roblox. The core of the project is a fully functional case opening simulator where players can unbox custom cases that I curate. These cases need to hold authentic-looking Counter-Strike skins, with special attention on rare and limited-edition items so the drop table feels exciting and valuable.
Beyond the basic unboxing loop, I need three staple game modes—Jackpot, Case Battles and Roulette—implemented from day one. If you can layer in Plinko and Mines as optional extras without compromising performance, that would be a big plus. Each mode has to share the same item economy so winnings flow seamlessly between activities.
For my own use I also need simple admin tools inside Roblox Studio that let me:
• create or edit cases,
• upload or swap skin models/textures,
• tweak odds and house edge for every mode.
Deliverables that will let me consider the project complete:
• a polished Roblox place published to a test universe,
• the case opening mechanic with animated roll-out and rarity colour flashes,
• fully working Jackpot, Case Battles and Roulette modes tied to the shared inventory,
• optional Plinko and Mines if time allows,
• clean, well-commented Lua scripts so I can maintain or expand the game later.
If you already have experience scripting economy systems, item inventories or casino-style minigames in Roblox Lua, this should feel familiar. I’m ready to start as soon as you can show relevant work or a quick prototype.
Beyond the basic unboxing loop, I need three staple game modes—Jackpot, Case Battles and Roulette—implemented from day one. If you can layer in Plinko and Mines as optional extras without compromising performance, that would be a big plus. Each mode has to share the same item economy so winnings flow seamlessly between activities.
For my own use I also need simple admin tools inside Roblox Studio that let me:
• create or edit cases,
• upload or swap skin models/textures,
• tweak odds and house edge for every mode.
Deliverables that will let me consider the project complete:
• a polished Roblox place published to a test universe,
• the case opening mechanic with animated roll-out and rarity colour flashes,
• fully working Jackpot, Case Battles and Roulette modes tied to the shared inventory,
• optional Plinko and Mines if time allows,
• clean, well-commented Lua scripts so I can maintain or expand the game later.
If you already have experience scripting economy systems, item inventories or casino-style minigames in Roblox Lua, this should feel familiar. I’m ready to start as soon as you can show relevant work or a quick prototype.
Related categories:
C# Programming
Animation
C++ Programming
Unity 3D
Game Development
Lua
Scripting
Roblox