Roblox Basketball Stars Game Build -- 2
Budget: $15 – $25 USD
Roblox Game Summary for Freelancer
Project Name: Basketball Stars
Platform: Roblox
Genre: Competitive online basketball game
Style Inspiration: NBA 2K, Basketball Legends, anime-style cosmetics, clean competitive sports UI
Core Vision
I want a polished Roblox basketball game focused on fun, skill-based gameplay with quick matchmaking, ranked competition, stylish cosmetics, and rare effects/customs that make players stand out. The game should feel smooth, competitive, and rewarding without being overly complicated.
⸻
Main Menu / Game Modes
The main menu should show 3 options:
1. Quick Play
This is the main playable mode right now.
Supported match sizes:
• 1v1
• 2v2
• 3v3
• 4v4
• 5v5
Quick Play should be easy to queue into and should support different court sizes/team sizes depending on matchmaking.
2. Ranked
Competitive mode with seasons.
Key ideas:
• Ranked season lasts 30 days
• Players gain/lose ELO
• At the end of the season, Top 50 players get special rewards
• One special reward idea: Top 50 players can vote/choose or “ban” a ball effect and goal effect
• Ranked should feel prestigious and worth grinding
3. MyPark
For now this can be marked:
• Coming Soon
No need to fully build MyPark yet, but it should be present in the menu for future expansion.
⸻
Gameplay Style
The gameplay should feel like an arcade/sim mix inspired by 2K.
Core Moves / Mechanics
Players should be able to:
• Dribble
• Step back
• Crossover
• Spin move
• Post up
• Guard
• Steal
• Jump to block
• Shoot with timing-based shot meter
Important Gameplay Note
• No ultimates in this game
The game should stay focused on basketball skill, movement, timing, positioning, and cosmetics — not hero abilities or superpowers during normal gameplay.
⸻
Shooting System
This is important.
I want the shooting to feel more like 2K-style assisted targeting:
• Ball should properly arc toward the hoop
• The shot should not feel like the player is just throwing or rolling the ball
• Shooting should use a timing-based shot meter
• There should be a small green window/square for a perfect release
• Timing window should be about half a second, maybe a little longer
• Perfect timing should improve shot success
• Shot arc should be higher and smoother
The ball should:
• Fly naturally
• Not roll after release
• Feel like a real shot animation
• Travel to the hoop at a believable speed
⸻
Court / Hoop / Ball Notes
Some earlier development notes that matter:
• Court proportions should feel correct, not too tall/off-scale
• Hoops need proper detection/hit registration
• Ball size should be slightly adjusted if needed
• Blocking zone/hitbox may need tuning
• Using a premade 5v5 court is okay if it works well
⸻
UI / Presentation
I want the game to have clean, competitive UI.
Update Log
When a player first enters the game, I want an update list / patch notes panel to appear so players can see what’s new.
In-Game / Lobby Identity
I want players to have custom badges beside their avatar:
• visible in-game
• visible in pre-game lobby
These badges should be rare and used for things like:
• event participants
• top players
• special contributors
• possibly testers/dev recognition
Scoreboard / Match UI
Should include things like:
• Blue team score / Red team score
• Quarter display
• Game clock
• Mercy / Game Over banners if used
⸻
Currency / Reward System
The main currency is coins.
Players should earn coins and use them mainly for crates/cosmetics.
Crates / Rarity System
Rarities:
• Common
• Uncommon
• Rare
• Epic
• Legendary
• Mythical
• Eternal
Crate Pricing Ideas
• Normal crates vary depending on rarity
• Limited-time crates always cost 100,000 coins
• Seasonal crates only appear once per year and cost 500,000 coins
These limited and seasonal crates should feel rare and prestigious.
⸻
Cosmetics / Effects
A huge part of the game is standing out visually.
Cosmetics can include:
• Ball effects
• Goal effects
• Animation effects
• Custom player effects / customs
• Rare badges/titles
Animation Style Goal
Animations do not need to be insanely complex, but they should:
• stand out
• feel cool
• be memorable
• still be realistic enough to build efficiently
So I want stylish visuals without making every effect too hard to create.
⸻
Prestige System
I added a prestige system and want it included.
Prestige Rules
• When a player prestiges, they earn 1 Prestige Coin
• Prestige items are bought in a Prestige Shop
• To buy a prestige item, the player must:
1. be at the required prestige level
2. have enough prestige coins
This means prestige rewards should feel earned and gated.
⸻
Prestige Customs / Rare Prestige Rewards
I want a few very expensive and exciting prestige-only customs.
Prestige Custom Idea 1
Broly-style transformation effect
• A dramatic screaming animation
• A green beam comes from the sky
• The player transforms into SSJ Green for about 3 seconds
• This should feel powerful, flashy, and rare
This replaced an earlier anime idea and is the preferred version.
Additional Prestige Custom Direction
I want at least two more very cool prestige customs, with at least one more anime-inspired one, but overall I do not want all of them to feel generic. They should be unique and extremely hard to get.
The freelancer should help design/implement these as premium prestige cosmetics.
⸻
Developer-Only Custom Effect
I also want a special developer-exclusive custom effect for myself only.
Theme
• Inspired by Final Fantasy 7
• This should be my best custom in the game
• Very high quality
• Feels legendary and unique
• Should stand above everything else
Important Note
I originally mentioned wanting a real soundtrack from the movie/game, but for actual development this should be handled carefully because of copyright/licensing. The effect can still be heavily inspired by Final Fantasy 7 energy/style without risking legal problems.
This custom should be:
• exclusive to me
• visually elite
• recognizable as a dev-owner effect
⸻
Exclusive / Limited Recognition Items
I have beta testers, and I want them to get special rewards.
Beta Tester Reward Ideas
Beta testers should receive exclusive recognition such as:
• Beta Tester badge/title
• Exclusive ball effect
• Exclusive goal effect
• Exclusive cosmetic trail/aura
• Early supporter tag
• Limited crate or tester-only cosmetic
The point is to reward early supporters with something rare that will never be freely obtainable later.
⸻
General Feel / Priorities
Overall priorities for the game:
1. Smooth basketball gameplay
2. Clean menu and matchmaking flow
3. Good shooting system
4. Ranked replayability
5. Rewarding cosmetics/progression
6. Rare prestige/custom effects that make players feel special
7. Expandable structure for future modes like MyPark
⸻
Simple Freelancer Brief Version
If you want to send a shorter version, use this:
I’m building a Roblox basketball game called Basketball Stars inspired by NBA 2K and Basketball Legends. The main menu should include Quick Play, Ranked, and MyPark (coming soon). Quick Play supports 1v1 through 5v5. Ranked runs in 30-day seasons with ELO and Top 50 rewards.
Core gameplay includes dribbling, step backs, crossovers, spin moves, post play, guarding, steals, blocking, and a timing-based shooting meter with a small green perfect-release window. Shooting should feel smooth and auto-target the hoop more like 2K, with proper ball arc and realistic shot motion.
The game includes a coin system, crate system, and rarity tiers: Common, Uncommon, Rare, Epic, Legendary, Mythical, and Eternal. Limited crates cost 100k coins and seasonal crates cost 500k coins.
I also want a prestige system where each prestige gives 1 Prestige Coin, and prestige items require both a certain prestige level and enough prestige coins to buy. I want a few very rare prestige-only custom effects, including a Broly-inspired transformation custom with a green beam from the sky and SSJ Green transformation for 3 seconds.
I want custom badges/titles beside avatars for events, top players, testers, etc., an update log panel on join, and special beta tester rewards. I also want a developer-exclusive Final Fantasy 7-inspired custom effect for myself that is the best/rarest effect in the game.
The goal is a polished, competitive basketball experience with stylish but buildable cosmetics and room for future expansion.
required: join the game discord server
Project Name: Basketball Stars
Platform: Roblox
Genre: Competitive online basketball game
Style Inspiration: NBA 2K, Basketball Legends, anime-style cosmetics, clean competitive sports UI
Core Vision
I want a polished Roblox basketball game focused on fun, skill-based gameplay with quick matchmaking, ranked competition, stylish cosmetics, and rare effects/customs that make players stand out. The game should feel smooth, competitive, and rewarding without being overly complicated.
⸻
Main Menu / Game Modes
The main menu should show 3 options:
1. Quick Play
This is the main playable mode right now.
Supported match sizes:
• 1v1
• 2v2
• 3v3
• 4v4
• 5v5
Quick Play should be easy to queue into and should support different court sizes/team sizes depending on matchmaking.
2. Ranked
Competitive mode with seasons.
Key ideas:
• Ranked season lasts 30 days
• Players gain/lose ELO
• At the end of the season, Top 50 players get special rewards
• One special reward idea: Top 50 players can vote/choose or “ban” a ball effect and goal effect
• Ranked should feel prestigious and worth grinding
3. MyPark
For now this can be marked:
• Coming Soon
No need to fully build MyPark yet, but it should be present in the menu for future expansion.
⸻
Gameplay Style
The gameplay should feel like an arcade/sim mix inspired by 2K.
Core Moves / Mechanics
Players should be able to:
• Dribble
• Step back
• Crossover
• Spin move
• Post up
• Guard
• Steal
• Jump to block
• Shoot with timing-based shot meter
Important Gameplay Note
• No ultimates in this game
The game should stay focused on basketball skill, movement, timing, positioning, and cosmetics — not hero abilities or superpowers during normal gameplay.
⸻
Shooting System
This is important.
I want the shooting to feel more like 2K-style assisted targeting:
• Ball should properly arc toward the hoop
• The shot should not feel like the player is just throwing or rolling the ball
• Shooting should use a timing-based shot meter
• There should be a small green window/square for a perfect release
• Timing window should be about half a second, maybe a little longer
• Perfect timing should improve shot success
• Shot arc should be higher and smoother
The ball should:
• Fly naturally
• Not roll after release
• Feel like a real shot animation
• Travel to the hoop at a believable speed
⸻
Court / Hoop / Ball Notes
Some earlier development notes that matter:
• Court proportions should feel correct, not too tall/off-scale
• Hoops need proper detection/hit registration
• Ball size should be slightly adjusted if needed
• Blocking zone/hitbox may need tuning
• Using a premade 5v5 court is okay if it works well
⸻
UI / Presentation
I want the game to have clean, competitive UI.
Update Log
When a player first enters the game, I want an update list / patch notes panel to appear so players can see what’s new.
In-Game / Lobby Identity
I want players to have custom badges beside their avatar:
• visible in-game
• visible in pre-game lobby
These badges should be rare and used for things like:
• event participants
• top players
• special contributors
• possibly testers/dev recognition
Scoreboard / Match UI
Should include things like:
• Blue team score / Red team score
• Quarter display
• Game clock
• Mercy / Game Over banners if used
⸻
Currency / Reward System
The main currency is coins.
Players should earn coins and use them mainly for crates/cosmetics.
Crates / Rarity System
Rarities:
• Common
• Uncommon
• Rare
• Epic
• Legendary
• Mythical
• Eternal
Crate Pricing Ideas
• Normal crates vary depending on rarity
• Limited-time crates always cost 100,000 coins
• Seasonal crates only appear once per year and cost 500,000 coins
These limited and seasonal crates should feel rare and prestigious.
⸻
Cosmetics / Effects
A huge part of the game is standing out visually.
Cosmetics can include:
• Ball effects
• Goal effects
• Animation effects
• Custom player effects / customs
• Rare badges/titles
Animation Style Goal
Animations do not need to be insanely complex, but they should:
• stand out
• feel cool
• be memorable
• still be realistic enough to build efficiently
So I want stylish visuals without making every effect too hard to create.
⸻
Prestige System
I added a prestige system and want it included.
Prestige Rules
• When a player prestiges, they earn 1 Prestige Coin
• Prestige items are bought in a Prestige Shop
• To buy a prestige item, the player must:
1. be at the required prestige level
2. have enough prestige coins
This means prestige rewards should feel earned and gated.
⸻
Prestige Customs / Rare Prestige Rewards
I want a few very expensive and exciting prestige-only customs.
Prestige Custom Idea 1
Broly-style transformation effect
• A dramatic screaming animation
• A green beam comes from the sky
• The player transforms into SSJ Green for about 3 seconds
• This should feel powerful, flashy, and rare
This replaced an earlier anime idea and is the preferred version.
Additional Prestige Custom Direction
I want at least two more very cool prestige customs, with at least one more anime-inspired one, but overall I do not want all of them to feel generic. They should be unique and extremely hard to get.
The freelancer should help design/implement these as premium prestige cosmetics.
⸻
Developer-Only Custom Effect
I also want a special developer-exclusive custom effect for myself only.
Theme
• Inspired by Final Fantasy 7
• This should be my best custom in the game
• Very high quality
• Feels legendary and unique
• Should stand above everything else
Important Note
I originally mentioned wanting a real soundtrack from the movie/game, but for actual development this should be handled carefully because of copyright/licensing. The effect can still be heavily inspired by Final Fantasy 7 energy/style without risking legal problems.
This custom should be:
• exclusive to me
• visually elite
• recognizable as a dev-owner effect
⸻
Exclusive / Limited Recognition Items
I have beta testers, and I want them to get special rewards.
Beta Tester Reward Ideas
Beta testers should receive exclusive recognition such as:
• Beta Tester badge/title
• Exclusive ball effect
• Exclusive goal effect
• Exclusive cosmetic trail/aura
• Early supporter tag
• Limited crate or tester-only cosmetic
The point is to reward early supporters with something rare that will never be freely obtainable later.
⸻
General Feel / Priorities
Overall priorities for the game:
1. Smooth basketball gameplay
2. Clean menu and matchmaking flow
3. Good shooting system
4. Ranked replayability
5. Rewarding cosmetics/progression
6. Rare prestige/custom effects that make players feel special
7. Expandable structure for future modes like MyPark
⸻
Simple Freelancer Brief Version
If you want to send a shorter version, use this:
I’m building a Roblox basketball game called Basketball Stars inspired by NBA 2K and Basketball Legends. The main menu should include Quick Play, Ranked, and MyPark (coming soon). Quick Play supports 1v1 through 5v5. Ranked runs in 30-day seasons with ELO and Top 50 rewards.
Core gameplay includes dribbling, step backs, crossovers, spin moves, post play, guarding, steals, blocking, and a timing-based shooting meter with a small green perfect-release window. Shooting should feel smooth and auto-target the hoop more like 2K, with proper ball arc and realistic shot motion.
The game includes a coin system, crate system, and rarity tiers: Common, Uncommon, Rare, Epic, Legendary, Mythical, and Eternal. Limited crates cost 100k coins and seasonal crates cost 500k coins.
I also want a prestige system where each prestige gives 1 Prestige Coin, and prestige items require both a certain prestige level and enough prestige coins to buy. I want a few very rare prestige-only custom effects, including a Broly-inspired transformation custom with a green beam from the sky and SSJ Green transformation for 3 seconds.
I want custom badges/titles beside avatars for events, top players, testers, etc., an update log panel on join, and special beta tester rewards. I also want a developer-exclusive Final Fantasy 7-inspired custom effect for myself that is the best/rarest effect in the game.
The goal is a polished, competitive basketball experience with stylish but buildable cosmetics and room for future expansion.
required: join the game discord server