Roblox Asym Horror Game Team

Job ID: 40202497

Budget: $250 – $750 USD

I’m building an asymmetrical horror experience on Roblox where fourteen survivors face six killers drawn from the worlds of Sonic the Hedgehog, Undertale, Bendy and the Ink Machine, Cuphead, Hollow Knight, Celeste, OneShot and even Doki Doki Literature Club. The match flow is simple: survivors use character-specific abilities to stall each killer until the in-game timer hits 80, triggering the exit door.

Everything is happening inside Roblox Studio, so Lua scripting, low-poly modelling and the usual optimisation tricks are essential. I’d like to develop all core areas at once rather than in sequence. That means:

• 3D modelling & animation – low-poly characters, stylised props and modular environment pieces that echo the charm of each franchise without infringing on exact designs.
• Environment building – eerie, looping maps that feel at home next to Green Hill, Hallownest or Joey Drew Studios.
• Coding & scripting – clean, network-safe Lua for asym logic, abilities, timers and UI.
• Art & UI – killer and survivor portraits, menu layouts and loading screens with a retro-indie vibe.
• Music & SFX – suspense tracks that can switch into frantic chases while nodding to chiptune and swing.
• Voice acting – short ability callouts and survivor reactions.
• Playtesting – breaking things early so we can fix them fast.

I’m Sebastian, still in my teens and creating this project as a passion piece, so I can’t offer payment right now. Instead, you’d be collaborating for experience, portfolio credit and a public in-game credit screen once we ship. Communication will happen through Discord; version control through GitHub. If the game takes off and generates revenue, I’m open to revenue share discussions so everyone benefits.

If you thrive on indie crossovers, love low-poly Roblox workflows and are happy to contribute on a volunteer basis for now, let’s talk and get building.