Realistic Roblox Tycoon Game
Budget: €30 – €250 EUR
I’m building a full-scale tycoon on Roblox that leans into a realistic visual style, crisp UI, and fluid performance. The core loop involves players expanding a property, earning in-game cash, and spending it in a dedicated currency shop to unlock upgrades, cosmetics, or buffs.
Key gameplay systems I need implemented:
• A three-layer combat suite—melee, ranged, and magic—each with its own hit detection, animations, cooldowns, and upgrade paths.
• A toggleable Passive Mode that cleanly disables combat scripts and damage handling without breaking progression logic.
• A modular in-game currency shop; products, prices, and icons must be data-driven so I can balance them without touching code.
Graphics & feel: everything—models, textures, lighting, particles—should push as close to realism as Roblox allows while still running smoothly on mid-range devices. Expect to exploit Future lighting, PBR materials, and optimized meshes wherever possible. UI needs to match this polish: minimal, intuitive, and controller-friendly.
Deliverables I expect:
1. Complete Roblox Studio place file with clean, well-commented Lua modules.
2. Separate folders for art assets (models, textures, animation rigs).
3. A short PDF or Notion page explaining architecture, data tables, and how to add new items or balance values.
4. Play-testable build linked to a private experience so I can iterate on feedback.
I’ll shortlist proposals that break the project into clear milestones, outline the toolset (Roblox Studio, Blender, Substance, Photoshop, etc.), and show previous tycoon or combat work. Let’s craft something that feels AAA by platform standards while staying efficient and maintainable.
Key gameplay systems I need implemented:
• A three-layer combat suite—melee, ranged, and magic—each with its own hit detection, animations, cooldowns, and upgrade paths.
• A toggleable Passive Mode that cleanly disables combat scripts and damage handling without breaking progression logic.
• A modular in-game currency shop; products, prices, and icons must be data-driven so I can balance them without touching code.
Graphics & feel: everything—models, textures, lighting, particles—should push as close to realism as Roblox allows while still running smoothly on mid-range devices. Expect to exploit Future lighting, PBR materials, and optimized meshes wherever possible. UI needs to match this polish: minimal, intuitive, and controller-friendly.
Deliverables I expect:
1. Complete Roblox Studio place file with clean, well-commented Lua modules.
2. Separate folders for art assets (models, textures, animation rigs).
3. A short PDF or Notion page explaining architecture, data tables, and how to add new items or balance values.
4. Play-testable build linked to a private experience so I can iterate on feedback.
I’ll shortlist proposals that break the project into clear milestones, outline the toolset (Roblox Studio, Blender, Substance, Photoshop, etc.), and show previous tycoon or combat work. Let’s craft something that feels AAA by platform standards while staying efficient and maintainable.