Realistic Roblox Open-World Car Game
Budget: $250 – $750 AUD
I’m commissioning a full-scale, open-world car game on Roblox that marries Drive World-quality racing physics with a deep, player-driven economy. The primary platform is PC, yet the final build must still run smoothly on console and mobile.
Gameplay & immersion
Players should buy detailed cars from a dealership, store them in a personal garage, and head onto a sprawling map for races that feel weighty and authentic. Doors, hoods, trunks, and interiors need to animate; steering wheels should turn; headlights must work; and each vehicle requires distinctive engine and tire audio. Ultra-realistic lighting is essential—dynamic day/night, convincing nighttime ambience, headlight glow, wet-road reflections, and richly textured shadows should all be present.
Progression & economy
Racing and driving physics sit at the heart of the game loop, but daily tasks and a balanced money system keep players engaged. A live auction house—complete with real-time bidding and smart fees—lets the community buy and sell vehicles while preventing runaway inflation.
Multiplayer essentials
Replicated physics for 40–60 concurrent players, plus:
• Leaderboards and rankings updated after every race
• Social features such as global chat and friend lists for quick crew formation
Technical expectations
Roblox Studio, Luau scripting, ProfileService (or comparable data store), and smart optimisation to sustain high FPS across all supported devices.
Milestone-based deliverables
1. Prototype: core driving model, dealership, and two fully-functional vehicles
2. Beta: auction house, daily task flow, and functioning leaderboard/social layer
3. Release candidate: full car roster, complete map, refined UI, and proven cross-platform performance
Each hand-off comes with place files, source scripts, and any layered design assets. If you’ve already shipped physics-heavy Roblox titles, I’d love to see them and discuss a clear timeline toward a polished, immersive launch.
Gameplay & immersion
Players should buy detailed cars from a dealership, store them in a personal garage, and head onto a sprawling map for races that feel weighty and authentic. Doors, hoods, trunks, and interiors need to animate; steering wheels should turn; headlights must work; and each vehicle requires distinctive engine and tire audio. Ultra-realistic lighting is essential—dynamic day/night, convincing nighttime ambience, headlight glow, wet-road reflections, and richly textured shadows should all be present.
Progression & economy
Racing and driving physics sit at the heart of the game loop, but daily tasks and a balanced money system keep players engaged. A live auction house—complete with real-time bidding and smart fees—lets the community buy and sell vehicles while preventing runaway inflation.
Multiplayer essentials
Replicated physics for 40–60 concurrent players, plus:
• Leaderboards and rankings updated after every race
• Social features such as global chat and friend lists for quick crew formation
Technical expectations
Roblox Studio, Luau scripting, ProfileService (or comparable data store), and smart optimisation to sustain high FPS across all supported devices.
Milestone-based deliverables
1. Prototype: core driving model, dealership, and two fully-functional vehicles
2. Beta: auction house, daily task flow, and functioning leaderboard/social layer
3. Release candidate: full car roster, complete map, refined UI, and proven cross-platform performance
Each hand-off comes with place files, source scripts, and any layered design assets. If you’ve already shipped physics-heavy Roblox titles, I’d love to see them and discuss a clear timeline toward a polished, immersive launch.
Related categories:
Game Design
Animation
3D Modelling
3D Animation
Unity 3D
Game Development
Roblox
Game Testing