Open-World Roblox Adventure Game
Budget: $250 – $750 USD
I’m ready to turn a fresh Roblox concept into a fully-playable open-world adventure and I’m looking for a developer who can handle everything from the first terrain sculpt to the final publish button. The core idea is simple: players spawn into a vast, seamless landscape, roam freely, discover hidden areas, and interact with dynamic NPCs and environmental events that encourage exploration instead of linear questing.
Here’s what I need from you:
• World building in Roblox Studio—terrain, biomes, and landmark points of interest that feel alive and reward curiosity.
• Lua scripting for core systems: character movement tweaks, day/night cycles, collectible tracking, and event triggers tied to exploration milestones.
• A lightweight progression loop (e.g., badges, cosmetic unlocks) so players always have a reason to keep traveling.
• Optimised assets—models, textures, and lighting that stay performant on lower-end devices without losing visual charm.
• A short internal play-test phase and an easy workflow for future content drops so I can expand the map after launch.
I’ll provide the initial concept art, mood references, and a rough flowchart of how I’d like players to uncover new regions. I’m happy to review milestones in Roblox Team Create or via version-controlled RBXL uploads.
If open-world exploration gets you excited and you know your way around Lua, pathfinding, and efficient asset pipelines, let’s talk and start building.
Here’s what I need from you:
• World building in Roblox Studio—terrain, biomes, and landmark points of interest that feel alive and reward curiosity.
• Lua scripting for core systems: character movement tweaks, day/night cycles, collectible tracking, and event triggers tied to exploration milestones.
• A lightweight progression loop (e.g., badges, cosmetic unlocks) so players always have a reason to keep traveling.
• Optimised assets—models, textures, and lighting that stay performant on lower-end devices without losing visual charm.
• A short internal play-test phase and an easy workflow for future content drops so I can expand the map after launch.
I’ll provide the initial concept art, mood references, and a rough flowchart of how I’d like players to uncover new regions. I’m happy to review milestones in Roblox Team Create or via version-controlled RBXL uploads.
If open-world exploration gets you excited and you know your way around Lua, pathfinding, and efficient asset pipelines, let’s talk and start building.
Related categories:
Game Design
3D Modelling
3D Animation
Unity 3D
Game Development
Lua
Scripting
Roblox