Farming Simulation Game on Roblox

Job ID: 40139182

Budget: $30 – $250 USD

Blind Imposter

CORE CONCEPT
• Small enclosed arena
• 1 Imposter by default
• All players can see each other
• The Imposter cannot see any players at all
• The Imposter only sees the environment
• Players can see the Imposter
• Imposter has a gun and must eliminate everyone
• Round duration is 2 minutes 30 seconds
• 15 second cooldown between rounds

ROLE LOGIC

Imposter
• Cannot see players
• Can see the map and obstacles
• Must rely on sound cues, pings, and movement traces
• Default weapon is a pistol
• Goal is to eliminate all players before time runs out

Players
• Can see all other players
• Can see the Imposter
• Have no weapons
• Must survive until the timer ends

WIN CONDITIONS

Imposter Wins
• All players are eliminated

Players Win
• At least one player survives until time ends

ROUND FLOW

Lobby

Players vote

Vote for 1 or 2 Imposters

Vote between 2 to 3 maps

Imposter(s) selected

Players spawn into arena

Calm but intense music starts

2 minute 30 second round begins

Eliminated players move to spectator area

Round ends

15 second cooldown

Next round starts

DETECTION & MOVEMENT SYSTEM

Movement
• When a player moves

A quiet footstep sound plays

A small shadow trail briefly appears on the ground
• Shadow trail is visible to the Imposter

Camping Prevention
• If a player stands still for more than 10 seconds

Player is pinged to the Imposter for 1 second

A random quiet noise plays at that player’s position
• Prevents hiding without movement

MAP DESIGN

Arena
• Small box-style map
• Normal lighting, not dark
• Clean and readable visuals

Inside Arena
• Objects players can hide behind

Crates

Walls

Pillars

Boxes
• No unfair dead ends

MAP VOTING
• Players vote between 2–3 maps before each round

SPECTATOR AREA

• Located on the side of the arena
• Elevated top-down camera view
• Spectators can see

All players

Imposter(s)
• Spectators cannot interact

Spectator Features
• Clean UI
• Player count alive
• Time remaining
• Access to shop

WEAPONS SYSTEM

Default
• Imposter receives a pistol

VIP WEAPON
• AK-style rifle
• Exclusive to VIP players

GUN SKINS
• Cosmetic only
• Skins for pistol and AK
• Purchased via shop

SHOP SYSTEM

• Clean, minimal GUI
• Accessible from

Lobby

Spectator area
• Players can actually buy items using Robux

Shop Items
• Gun skins
• VIP weapons
• Future cosmetics

GAME PASSES

15 Robux
Imposter Vision Boost
• Imposter can see all players for 10 seconds
• Usable once per round

50 Robux
Guaranteed Imposter
• Player is automatically selected as Imposter next round

150 Robux
VIP
• Exclusive gun skins
• Access to AK rifle
• VIP badge

AUDIO DESIGN

• Calm but intense background music
• Music only plays during active rounds
• Music stops instantly when round ends
• Subtle footstep sounds
• Quiet ping noises
• No loud or annoying audio

UI DESIGN

• Clean
• Minimal
• No clutter
• Easy to read

UI Includes
• Top timer bar
• Role indicator
• Map voting UI
• Imposter count voting UI
• Shop button
• Spectator UI
• Round result screen

MONETIZATION PHILOSOPHY

• Skill-based core gameplay
• Temporary advantages, not permanent pay-to-win
• Cosmetics and quality-of-life upgrades

TARGET FEEL

• Tense
• Fast-paced
• High replay value
• Easy to understand
• Stream and TikTok friendly