Farming Simulation Game on Roblox
Budget: $30 – $250 USD
Blind Imposter
CORE CONCEPT
• Small enclosed arena
• 1 Imposter by default
• All players can see each other
• The Imposter cannot see any players at all
• The Imposter only sees the environment
• Players can see the Imposter
• Imposter has a gun and must eliminate everyone
• Round duration is 2 minutes 30 seconds
• 15 second cooldown between rounds
ROLE LOGIC
Imposter
• Cannot see players
• Can see the map and obstacles
• Must rely on sound cues, pings, and movement traces
• Default weapon is a pistol
• Goal is to eliminate all players before time runs out
Players
• Can see all other players
• Can see the Imposter
• Have no weapons
• Must survive until the timer ends
WIN CONDITIONS
Imposter Wins
• All players are eliminated
Players Win
• At least one player survives until time ends
ROUND FLOW
Lobby
Players vote
Vote for 1 or 2 Imposters
Vote between 2 to 3 maps
Imposter(s) selected
Players spawn into arena
Calm but intense music starts
2 minute 30 second round begins
Eliminated players move to spectator area
Round ends
15 second cooldown
Next round starts
DETECTION & MOVEMENT SYSTEM
Movement
• When a player moves
A quiet footstep sound plays
A small shadow trail briefly appears on the ground
• Shadow trail is visible to the Imposter
Camping Prevention
• If a player stands still for more than 10 seconds
Player is pinged to the Imposter for 1 second
A random quiet noise plays at that player’s position
• Prevents hiding without movement
MAP DESIGN
Arena
• Small box-style map
• Normal lighting, not dark
• Clean and readable visuals
Inside Arena
• Objects players can hide behind
Crates
Walls
Pillars
Boxes
• No unfair dead ends
MAP VOTING
• Players vote between 2–3 maps before each round
SPECTATOR AREA
• Located on the side of the arena
• Elevated top-down camera view
• Spectators can see
All players
Imposter(s)
• Spectators cannot interact
Spectator Features
• Clean UI
• Player count alive
• Time remaining
• Access to shop
WEAPONS SYSTEM
Default
• Imposter receives a pistol
VIP WEAPON
• AK-style rifle
• Exclusive to VIP players
GUN SKINS
• Cosmetic only
• Skins for pistol and AK
• Purchased via shop
SHOP SYSTEM
• Clean, minimal GUI
• Accessible from
Lobby
Spectator area
• Players can actually buy items using Robux
Shop Items
• Gun skins
• VIP weapons
• Future cosmetics
GAME PASSES
15 Robux
Imposter Vision Boost
• Imposter can see all players for 10 seconds
• Usable once per round
50 Robux
Guaranteed Imposter
• Player is automatically selected as Imposter next round
150 Robux
VIP
• Exclusive gun skins
• Access to AK rifle
• VIP badge
AUDIO DESIGN
• Calm but intense background music
• Music only plays during active rounds
• Music stops instantly when round ends
• Subtle footstep sounds
• Quiet ping noises
• No loud or annoying audio
UI DESIGN
• Clean
• Minimal
• No clutter
• Easy to read
UI Includes
• Top timer bar
• Role indicator
• Map voting UI
• Imposter count voting UI
• Shop button
• Spectator UI
• Round result screen
MONETIZATION PHILOSOPHY
• Skill-based core gameplay
• Temporary advantages, not permanent pay-to-win
• Cosmetics and quality-of-life upgrades
TARGET FEEL
• Tense
• Fast-paced
• High replay value
• Easy to understand
• Stream and TikTok friendly
CORE CONCEPT
• Small enclosed arena
• 1 Imposter by default
• All players can see each other
• The Imposter cannot see any players at all
• The Imposter only sees the environment
• Players can see the Imposter
• Imposter has a gun and must eliminate everyone
• Round duration is 2 minutes 30 seconds
• 15 second cooldown between rounds
ROLE LOGIC
Imposter
• Cannot see players
• Can see the map and obstacles
• Must rely on sound cues, pings, and movement traces
• Default weapon is a pistol
• Goal is to eliminate all players before time runs out
Players
• Can see all other players
• Can see the Imposter
• Have no weapons
• Must survive until the timer ends
WIN CONDITIONS
Imposter Wins
• All players are eliminated
Players Win
• At least one player survives until time ends
ROUND FLOW
Lobby
Players vote
Vote for 1 or 2 Imposters
Vote between 2 to 3 maps
Imposter(s) selected
Players spawn into arena
Calm but intense music starts
2 minute 30 second round begins
Eliminated players move to spectator area
Round ends
15 second cooldown
Next round starts
DETECTION & MOVEMENT SYSTEM
Movement
• When a player moves
A quiet footstep sound plays
A small shadow trail briefly appears on the ground
• Shadow trail is visible to the Imposter
Camping Prevention
• If a player stands still for more than 10 seconds
Player is pinged to the Imposter for 1 second
A random quiet noise plays at that player’s position
• Prevents hiding without movement
MAP DESIGN
Arena
• Small box-style map
• Normal lighting, not dark
• Clean and readable visuals
Inside Arena
• Objects players can hide behind
Crates
Walls
Pillars
Boxes
• No unfair dead ends
MAP VOTING
• Players vote between 2–3 maps before each round
SPECTATOR AREA
• Located on the side of the arena
• Elevated top-down camera view
• Spectators can see
All players
Imposter(s)
• Spectators cannot interact
Spectator Features
• Clean UI
• Player count alive
• Time remaining
• Access to shop
WEAPONS SYSTEM
Default
• Imposter receives a pistol
VIP WEAPON
• AK-style rifle
• Exclusive to VIP players
GUN SKINS
• Cosmetic only
• Skins for pistol and AK
• Purchased via shop
SHOP SYSTEM
• Clean, minimal GUI
• Accessible from
Lobby
Spectator area
• Players can actually buy items using Robux
Shop Items
• Gun skins
• VIP weapons
• Future cosmetics
GAME PASSES
15 Robux
Imposter Vision Boost
• Imposter can see all players for 10 seconds
• Usable once per round
50 Robux
Guaranteed Imposter
• Player is automatically selected as Imposter next round
150 Robux
VIP
• Exclusive gun skins
• Access to AK rifle
• VIP badge
AUDIO DESIGN
• Calm but intense background music
• Music only plays during active rounds
• Music stops instantly when round ends
• Subtle footstep sounds
• Quiet ping noises
• No loud or annoying audio
UI DESIGN
• Clean
• Minimal
• No clutter
• Easy to read
UI Includes
• Top timer bar
• Role indicator
• Map voting UI
• Imposter count voting UI
• Shop button
• Spectator UI
• Round result screen
MONETIZATION PHILOSOPHY
• Skill-based core gameplay
• Temporary advantages, not permanent pay-to-win
• Cosmetics and quality-of-life upgrades
TARGET FEEL
• Tense
• Fast-paced
• High replay value
• Easy to understand
• Stream and TikTok friendly
Related categories:
Game Design
Game Development
UI / User Interface
Roblox
Game Testing
Visual Design
Game UI
Game Art