Fantasy Roblox Adventure Prototype
Budget: $30 – $250 CAD
I’m looking to launch a small-scale but engaging Roblox adventure set in a vibrant fantasy world. The immediate goal is a playable prototype that feels fun right away and is structured to start earning Robux from day one.
Core experience
• A compact map that invites exploration—think villages, forests, and a single dungeon.
• Three short quests that guide players through the environment and teach basic mechanics.
• A simple resource-gathering loop (e.g., mining crystals or collecting herbs) tied to quest objectives.
• Basic character customization: a starter set of cosmetic outfits or accessories the player can swap in-game.
Monetization hooks
• One paid Game Pass (for example, “Unlimited Backpack”) and one Dev Product (such as “Instant Resource Refill”) wired up and tested.
• Clear UI prompts that feel native to Roblox and respect best practices for conversions.
Technical requirements
• Build entirely in Roblox Studio with clean, commented Lua scripts.
• All assets must be original or properly licensed for commercial use.
• Deliver the .rbxl file plus any separate module scripts, and a brief read-me explaining how to publish and tweak prices.
Success criteria
1. Prototype runs smoothly on desktop and mobile.
2. Quests complete without errors and reward the player.
3. Purchases process correctly in test mode.
4. Code is organized so another scripter can extend it later.
If you’re familiar with Roblox Studio workflows, terrain tools, and monetization APIs, I’d love to see your proposal and a link to something similar you’ve shipped.
Core experience
• A compact map that invites exploration—think villages, forests, and a single dungeon.
• Three short quests that guide players through the environment and teach basic mechanics.
• A simple resource-gathering loop (e.g., mining crystals or collecting herbs) tied to quest objectives.
• Basic character customization: a starter set of cosmetic outfits or accessories the player can swap in-game.
Monetization hooks
• One paid Game Pass (for example, “Unlimited Backpack”) and one Dev Product (such as “Instant Resource Refill”) wired up and tested.
• Clear UI prompts that feel native to Roblox and respect best practices for conversions.
Technical requirements
• Build entirely in Roblox Studio with clean, commented Lua scripts.
• All assets must be original or properly licensed for commercial use.
• Deliver the .rbxl file plus any separate module scripts, and a brief read-me explaining how to publish and tweak prices.
Success criteria
1. Prototype runs smoothly on desktop and mobile.
2. Quests complete without errors and reward the player.
3. Purchases process correctly in test mode.
4. Code is organized so another scripter can extend it later.
If you’re familiar with Roblox Studio workflows, terrain tools, and monetization APIs, I’d love to see your proposal and a link to something similar you’ve shipped.
Related categories:
Game Design
Animation
Game Development
Lua
Scripting
Roblox
Game Testing
Level Design