Create Roblox Roleplay Pet Game (Similar to adopt me on Roblox)
Budget: $1,500 – $3,000 AUD
I’m ready to commission a complete Roblox experience inspired by Adopt Me, centred on a bright, cartoonish world where players role-play, raise virtual pets, and earn in-game cash through fun activities.
Core gameplay I need
• Role-playing features with avatars able to decorate homes, trade items, and chat safely.
• A virtual pet system: hatching, rarity tiers, growth stages, care routines, and tricks.
• Jobs or tasks (e.g., pizza chef, cashier) that reward players with currency to purchase furniture, outfits, vehicles, and eggs.
• A selection of quick, replayable mini-games that pay out additional rewards and keep engagement high.
Visual & technical direction
The look should stay cartoonish and colorful, matching Roblox’s playful style while remaining performant on PC, mobile, and console. Smooth UI/UX, touch compatibility, and controller support are all essential.
What I expect from you
1. A detailed design document outlining game loops, economy balance, and monetisation options (game passes, cosmetics, etc.).
2. A functional Roblox Studio prototype that showcases the core systems above, fully scripted in Lua with clean, well-commented code.
3. Basic asset set: starter map, a small variety of pets, and placeholder furniture sufficient to prove the concept.
4. Clear hand-off: source files, instructions for publishing, and guidance on how I can expand content after delivery.
If you have proven experience building social or pet simulators in Roblox Studio and can communicate progress regularly, let’s discuss timeline and milestones. I’m looking for reliability and quality over speed, and I’m ready to start as soon as we align on the plan.
Core gameplay I need
• Role-playing features with avatars able to decorate homes, trade items, and chat safely.
• A virtual pet system: hatching, rarity tiers, growth stages, care routines, and tricks.
• Jobs or tasks (e.g., pizza chef, cashier) that reward players with currency to purchase furniture, outfits, vehicles, and eggs.
• A selection of quick, replayable mini-games that pay out additional rewards and keep engagement high.
Visual & technical direction
The look should stay cartoonish and colorful, matching Roblox’s playful style while remaining performant on PC, mobile, and console. Smooth UI/UX, touch compatibility, and controller support are all essential.
What I expect from you
1. A detailed design document outlining game loops, economy balance, and monetisation options (game passes, cosmetics, etc.).
2. A functional Roblox Studio prototype that showcases the core systems above, fully scripted in Lua with clean, well-commented code.
3. Basic asset set: starter map, a small variety of pets, and placeholder furniture sufficient to prove the concept.
4. Clear hand-off: source files, instructions for publishing, and guidance on how I can expand content after delivery.
If you have proven experience building social or pet simulators in Roblox Studio and can communicate progress regularly, let’s discuss timeline and milestones. I’m looking for reliability and quality over speed, and I’m ready to start as soon as we align on the plan.
Related categories:
Graphic Design
Mobile App Development
iPhone
Game Design
3D Modelling
Game Development
Lua
Scripting
Roblox
Game Testing