Complete Roblox Game "Gamble Your Brainrot"
Budget: $250 – $750 USD
Looking for a small team (or a versatile developer) to finish a Roblox game called Gamble Your Brainrot — a brainrot character collecting game combining rain mechanics, open bases, real-time auctions, and RNG systems targeting Gen Alpha (ages 8-16).
WHAT'S ALREADY DONE:
- Full map built in Roblox Studio (low poly cartoon style)
- Most brainrot character assets (3D models) already modeled
- Complete Game Design Document (GDD v8) covering every system in detail — economy, anti-exploit, DataStore schema, session rhythm, scarcity control, everything
WHAT NEEDS TO BE BUILT:
- Core gameplay loop: brainrot rain (spawn, pickup, carry mechanic with tier-based speed debuffs, deposit)
- Base system: $/s generation, claim, upgrades, slots
- Bot Auction (every 60s) + Player Auction (every 3min) with server-side RNG
- Rarity system (12 tiers, Common to OG) + drop rates
- Economy + multiplier rules (all server-side)
- Rebirth system (25 levels) + boots per rebirth
- Cash shop + weapons unlock by rebirth
- Daily rewards + streak system
- Brainrot Storm (every 15min) + dynamic pot scaling
- Full UI: cash counter (Heartbeat tick), HUD, auction slider, leaderboard, alerts
- Anti-exploit: UUID per brainrot, server-side validation, session locking, rollback protocol
- DataStore with ProfileService
- Gamepasses integration (36 gamepasses listed in GDD)
REQUIREMENTS:
- Strong Luau experience with shipped Roblox games (portfolio required)
- Knowledge of Roblox anti-exploit best practices
- Ability to work from a detailed GDD without constant hand-holding
- UI experience on Roblox (ScreenGuis, animated frames, UDim2)
If you have shipped Roblox games, send your portfolio and a short message explaining your experience with games of this type.
WHAT'S ALREADY DONE:
- Full map built in Roblox Studio (low poly cartoon style)
- Most brainrot character assets (3D models) already modeled
- Complete Game Design Document (GDD v8) covering every system in detail — economy, anti-exploit, DataStore schema, session rhythm, scarcity control, everything
WHAT NEEDS TO BE BUILT:
- Core gameplay loop: brainrot rain (spawn, pickup, carry mechanic with tier-based speed debuffs, deposit)
- Base system: $/s generation, claim, upgrades, slots
- Bot Auction (every 60s) + Player Auction (every 3min) with server-side RNG
- Rarity system (12 tiers, Common to OG) + drop rates
- Economy + multiplier rules (all server-side)
- Rebirth system (25 levels) + boots per rebirth
- Cash shop + weapons unlock by rebirth
- Daily rewards + streak system
- Brainrot Storm (every 15min) + dynamic pot scaling
- Full UI: cash counter (Heartbeat tick), HUD, auction slider, leaderboard, alerts
- Anti-exploit: UUID per brainrot, server-side validation, session locking, rollback protocol
- DataStore with ProfileService
- Gamepasses integration (36 gamepasses listed in GDD)
REQUIREMENTS:
- Strong Luau experience with shipped Roblox games (portfolio required)
- Knowledge of Roblox anti-exploit best practices
- Ability to work from a detailed GDD without constant hand-holding
- UI experience on Roblox (ScreenGuis, animated frames, UDim2)
If you have shipped Roblox games, send your portfolio and a short message explaining your experience with games of this type.
Related categories:
Android
Game Design
Animation
3D Modelling
Unity 3D
Game Development
Scripting
Roblox
Game Testing