Build Roblox Mixed Combat Game

Job ID: 40315955

Budget: $8 – $15 USD

I'm starting the development of a Roblox battlegrounds combat game and I'm looking for a developer (or small team) to help bring the first version of the project to life.

The core idea is a fast-paced combat system where players can build and customize their own loadout. Instead of fixed characters, players will be able to freely choose:

• Their weapon (melee or ranged)
• A set of active abilities (skills)
• One passive ability

The focus for this first phase is to create a solid and responsive combat foundation, along with a flexible loadout system that allows easy expansion in the future.

Players will also have access to:

• Emotes that can be used during gameplay
• Gamepasses and cosmetic features (such as visual auras)

For this initial stage, the goal is to build a clean and playable prototype that includes:

• A functional combat system (movement, attacks, basic abilities)
• A loadout system where players can equip and modify their skills and weapon
• Clean, modular, and well-structured Lua code for future scalability

I’m not expecting a full game immediately. The project will be developed in clear phases, starting with a strong core and expanding over time.

What I’m looking for:

• Experience with Roblox Studio and Lua scripting
• Ability to create clean, organized, and scalable systems
• Good communication and reliability
• Willingness to iterate and improve systems over time

If the first phase goes well, there will be strong potential for continued work, including new abilities, systems, UI improvements, and monetization features.

If you're interested, I'd like to hear how you would approach building a flexible combat system and a scalable loadout structure.