Battle Game
Budget: $30 – $50 AUD
In this summative project, you will create a battle game! Feel free to use the Roblox Battle Royale Project as inspiration. Your game can have any one of these themes.
Link: https://create.roblox.com/docs/resources/battle-royale
Last One Standing — Traditional battle royale; players who are eliminated are removed from the match and the last person to survive wins.
Solo Deathmatch — Players will respawn after dying; the player with the highest kill count wins.
Team Deathmatch — Two teams of players attempt to eliminate the other team; the team with players still alive at the end wins.
Free Play — Players can enter the game and play around with the building system, weapons, and vehicles.
Specifications
Leaderboard
Points and/or Kills etc.
Enough weapons for all players of the game (there are 20 students in the class)
Multiple spawn locations so that students enter the game from different locations of your map.
Description and Reflection
Prepare a 3 page (double spaced, 12 point Arial font) reflection for the final version of your game.
Address the following elements:
Working Title
Description of Play Experience
Objective
Elements and Interactions
Characters and Visuals
Surprises and Fun
Technical Overview and Challenges
Separately, include an appendix (not part of the 3 pages) of 10 screenshots and explanations.
Link: https://create.roblox.com/docs/resources/battle-royale
Last One Standing — Traditional battle royale; players who are eliminated are removed from the match and the last person to survive wins.
Solo Deathmatch — Players will respawn after dying; the player with the highest kill count wins.
Team Deathmatch — Two teams of players attempt to eliminate the other team; the team with players still alive at the end wins.
Free Play — Players can enter the game and play around with the building system, weapons, and vehicles.
Specifications
Leaderboard
Points and/or Kills etc.
Enough weapons for all players of the game (there are 20 students in the class)
Multiple spawn locations so that students enter the game from different locations of your map.
Description and Reflection
Prepare a 3 page (double spaced, 12 point Arial font) reflection for the final version of your game.
Address the following elements:
Working Title
Description of Play Experience
Objective
Elements and Interactions
Characters and Visuals
Surprises and Fun
Technical Overview and Challenges
Separately, include an appendix (not part of the 3 pages) of 10 screenshots and explanations.