Splatoon 3 Mod Menu Development
Budget: $250 – $750 USD
I need a self-contained mod menu for Splatoon 3 on Nintendo Switch. The primary toggles are an aimbot and ESP/Tracer overlay; nothing else is required right now. The menu must inject cleanly on a Switch running Atmosphère (or a comparable CFW), open with a custom button combo, and let me enable or disable each feature on the fly without forcing a reboot or relaunch of the game.
*it should be noted that these features should not disable anticheat but sidestep it*
Deliverables
• Compiled plugin, patch, or NRO/NSP packaged for the current Splatoon 3 build
• Source files and a short build script so I can recompile when updates drop
• Step-by-step install guide covering SD card layout, required sys-modules, and the button sequence to open the menu
Acceptance criteria
– Menu loads in Turf War, Ranked, and Lobby screens
– Aimbot locks accurately on targets while respecting normal frame pacing
– ESP/Tracers display enemy positions through walls without stuttering
– No crashes, hard locks, or noticeable FPS drops during a full session
– Ability to play online without receiving a ban
If you have Switch reverse-engineering experience (Atmosphère plugins, Skyline, SaltyNX, etc.), please mention past projects or provide a small demo clip so I can gauge reliability before we start.
----------Splatoon 3 anticheat info----------
These checks are done on game boot as well as during online matches. During the match, clients communicate information about these files and if modifications are detected on one of the clients the other clients drop connection with them.
File Identity Checks(as of latest):
- exefs(all) (it should be noted that ips patches/pchtxt as well as atmosphere/edizon patches for main also modify this, and therefore will be detected)
- Pack/Params.pack.zs
- RSDB/WeaponInfoMain*
- RSDB/WeaponInfoSub*
- RSDB/WeaponInfoSpecial*
- Pack/Scene/Vss_*(linked from RSDB)
- Pack/Actor/WmnG*(linked from RSDB)
- Pack/Actor/Weapon*(linked from RSDB)
- Pack/SingletonParam_v-700.pack.zs
(Other files in romfs are not checked, but if they trip the list of in game checks below they may also cause detections)
These checks are only done during online matches by all clients for all players, if cheating is detected by the majority of the clients connection is dropped and a report is automatically sent to Nintendo servers.
In Game Behavior Checks(as of latest):
- [1] Team Changer (Damaging/Killing players on the same team)
- [2] Instant Paint (Too much painted per delta time)
- [3] Rapidfire (Too much bullets shot per delta time)
- [4] Gear Changer (Shooting bullets from weapons that the player doesnt have equipped server sided)
- [5] Infinite Specials (Charged special abnormally)
- [10] God Mode (Player continues performing actions like a living player even though it has received enough damage points to be considered dead)
- [13] Infinite Clams (Throwing clams when the player's clam count is 0)
- [14] Movement Speed (Too fast movement per delta time)
- [???] Weapon Damage (Too much weapon damage per shot)
- (Some more)
*it should be noted that these features should not disable anticheat but sidestep it*
Deliverables
• Compiled plugin, patch, or NRO/NSP packaged for the current Splatoon 3 build
• Source files and a short build script so I can recompile when updates drop
• Step-by-step install guide covering SD card layout, required sys-modules, and the button sequence to open the menu
Acceptance criteria
– Menu loads in Turf War, Ranked, and Lobby screens
– Aimbot locks accurately on targets while respecting normal frame pacing
– ESP/Tracers display enemy positions through walls without stuttering
– No crashes, hard locks, or noticeable FPS drops during a full session
– Ability to play online without receiving a ban
If you have Switch reverse-engineering experience (Atmosphère plugins, Skyline, SaltyNX, etc.), please mention past projects or provide a small demo clip so I can gauge reliability before we start.
----------Splatoon 3 anticheat info----------
These checks are done on game boot as well as during online matches. During the match, clients communicate information about these files and if modifications are detected on one of the clients the other clients drop connection with them.
File Identity Checks(as of latest):
- exefs(all) (it should be noted that ips patches/pchtxt as well as atmosphere/edizon patches for main also modify this, and therefore will be detected)
- Pack/Params.pack.zs
- RSDB/WeaponInfoMain*
- RSDB/WeaponInfoSub*
- RSDB/WeaponInfoSpecial*
- Pack/Scene/Vss_*(linked from RSDB)
- Pack/Actor/WmnG*(linked from RSDB)
- Pack/Actor/Weapon*(linked from RSDB)
- Pack/SingletonParam_v-700.pack.zs
(Other files in romfs are not checked, but if they trip the list of in game checks below they may also cause detections)
These checks are only done during online matches by all clients for all players, if cheating is detected by the majority of the clients connection is dropped and a report is automatically sent to Nintendo servers.
In Game Behavior Checks(as of latest):
- [1] Team Changer (Damaging/Killing players on the same team)
- [2] Instant Paint (Too much painted per delta time)
- [3] Rapidfire (Too much bullets shot per delta time)
- [4] Gear Changer (Shooting bullets from weapons that the player doesnt have equipped server sided)
- [5] Infinite Specials (Charged special abnormally)
- [10] God Mode (Player continues performing actions like a living player even though it has received enough damage points to be considered dead)
- [13] Infinite Clams (Throwing clams when the player's clam count is 0)
- [14] Movement Speed (Too fast movement per delta time)
- [???] Weapon Damage (Too much weapon damage per shot)
- (Some more)