Reverse Engineer Game Enhancement
Budget: €30 – €250 EUR
I have a Windows PC game whose core logic runs through a handful of .dll and .dat files. My aim is to tweak those binaries so the client lets my in-game character to move noticeably faster and increase the normal attack speed and raito without triggering crashes or server-side checks or anti cheat. In practice that means disassembling the current DLL, locating the routines that gate attack speed and walk/running speed, altering the limits or multipliers, then rebuilding a clean, working module that I can drop back into the game folder.
Also removing fbs limitats and freeze effects when my character receives an attack.
Note (others have already succeeded in all this before)
The focus is strictly on modifying existing abilities; I’m not adding or removing skills, only pushing the numbers higher. I already know where the files sit but need someone comfortable with It to trace calls, patch the constants or hooks, and hand back a ready-to-use replacement plus a brief note of what was touched so I can reproduce the work on future updates.
Or if possible make it not affectable by the normal weekly game patchs
Acceptance criteria
• Patched .dll/.dat load without errors and preserve all vanilla features.
• Character attack and movement speed increase is clearly observable in-game.
• No extra antivirus or integrity warnings are raised on launch. And no triggering anti cheats.
• A short changelog (addresses edited, new values, build steps) accompanies the binaries.
Note( i have already a copy of an older versionof the game with the attack speed modification that i xan give you to make your work easier)
If this sounds routine for you, let me know how you’d approach the patch and roughly how long it would take.
Also removing fbs limitats and freeze effects when my character receives an attack.
Note (others have already succeeded in all this before)
The focus is strictly on modifying existing abilities; I’m not adding or removing skills, only pushing the numbers higher. I already know where the files sit but need someone comfortable with It to trace calls, patch the constants or hooks, and hand back a ready-to-use replacement plus a brief note of what was touched so I can reproduce the work on future updates.
Or if possible make it not affectable by the normal weekly game patchs
Acceptance criteria
• Patched .dll/.dat load without errors and preserve all vanilla features.
• Character attack and movement speed increase is clearly observable in-game.
• No extra antivirus or integrity warnings are raised on launch. And no triggering anti cheats.
• A short changelog (addresses edited, new values, build steps) accompanies the binaries.
Note( i have already a copy of an older versionof the game with the attack speed modification that i xan give you to make your work easier)
If this sounds routine for you, let me know how you’d approach the patch and roughly how long it would take.