Online Game Mechanics Enhancer
Budget: €30 – €250 EUR
I’m looking for someone comfortable with deep-level reverse engineering who can help me boost the fun factor of an online title I play regularly. The focus is strictly on gameplay enhancement: I want my character’s attack speed, movement responsiveness, and a handful of related abilities to feel snappier and more satisfying.
And maybe also remove the fbs limits
Here’s the practical outcome I’m after: a lightweight mod, patch, or external trainer that hooks into the game client and cleanly alters the relevant values without tripping anti-cheat or destabilising the server connection. You’re free to choose the most effective route—code injection, memory editing, or a custom DLL—so long as it works reliably on the current live build.
A successful delivery for me includes:
• An executable or DLL with clear launch instructions.
• Source or commented disassembly showing exactly what was modified.
• A short read-me explaining offsets or patterns so future updates can be patched quickly.
Experience with x86/x64 Assembly, C/C++, OllyDbg, IDA, Cheat Engine, or similar tools will be essential. If you have previous work uncovering hidden game variables or bypassing obfuscation layers, please mention it; those skills are exactly what this job needs.
I’m ready to test builds as soon as they’re available and can provide fresh client files on request. Let me know your estimated timeline for an initial proof-of-concept and we can get started right away.
Note (((( i can provide an old version of the game that already gave to modificationi need you just need to redo it with a different way on the current version and it must not be affected by the weekly game patchs)))
And maybe also remove the fbs limits
Here’s the practical outcome I’m after: a lightweight mod, patch, or external trainer that hooks into the game client and cleanly alters the relevant values without tripping anti-cheat or destabilising the server connection. You’re free to choose the most effective route—code injection, memory editing, or a custom DLL—so long as it works reliably on the current live build.
A successful delivery for me includes:
• An executable or DLL with clear launch instructions.
• Source or commented disassembly showing exactly what was modified.
• A short read-me explaining offsets or patterns so future updates can be patched quickly.
Experience with x86/x64 Assembly, C/C++, OllyDbg, IDA, Cheat Engine, or similar tools will be essential. If you have previous work uncovering hidden game variables or bypassing obfuscation layers, please mention it; those skills are exactly what this job needs.
I’m ready to test builds as soon as they’re available and can provide fresh client files on request. Let me know your estimated timeline for an initial proof-of-concept and we can get started right away.
Note (((( i can provide an old version of the game that already gave to modificationi need you just need to redo it with a different way on the current version and it must not be affected by the weekly game patchs)))
Related categories:
C Programming
Game Design
C# Programming
C++ Programming
Assembly
Game Development
Reverse Engineering