PS4 Game Mod Menu Development
Budget: $250 – $750 USD
I need a custom mod menu built for a specific PlayStation 4 title that is already on the market. The game itself is not one of the usual suspects like Call of Duty, GTA, or Fortnite, so an off-the-shelf solution will not work here. I will share the exact title and the feature list once we start the conversation, but in broad strokes the menu should hook cleanly into the game, expose configurable options in-game, and run reliably on a jailbroken PS4, and testkit. It will be discussed further in the messages
What matters most is proven experience with PS4 reverse engineering—working knowledge of Orbis-SDK, payload injection, ELF patching, and C/C++ development for the console. If you have handled memory editing, function hooking, or UI overlays on PS4 firmware before, your skill set is exactly what I am after.
Deliverables I expect:
• A fully functional mod menu packaged for straightforward installation on a mod-enabled PS4.
• Source code (well commented) plus a brief build guide so I can recompile or update later if needed.
• Step-by-step installation and activation instructions aimed at an end user with moderate technical ability.
• A short test plan or demo video that proves each feature works inside the live game.
Timeline and milestones are flexible; let me know how you prefer to stage the work so we can keep risk low for both of us.
What matters most is proven experience with PS4 reverse engineering—working knowledge of Orbis-SDK, payload injection, ELF patching, and C/C++ development for the console. If you have handled memory editing, function hooking, or UI overlays on PS4 firmware before, your skill set is exactly what I am after.
Deliverables I expect:
• A fully functional mod menu packaged for straightforward installation on a mod-enabled PS4.
• Source code (well commented) plus a brief build guide so I can recompile or update later if needed.
• Step-by-step installation and activation instructions aimed at an end user with moderate technical ability.
• A short test plan or demo video that proves each feature works inside the live game.
Timeline and milestones are flexible; let me know how you prefer to stage the work so we can keep risk low for both of us.