Cabal Online EP35+ development

Job ID: 40229131

Budget: $3,000 – $5,000 USD

I am developing a Cabal Online Private MMORPG (EP 35 +).

The system works through .so library injection into the game server process, and includes:

Advanced C++ development
Memory hooks and offset manipulation
Packet interception and handling (C2S / S2C)
Internal game structure interaction
Modular plugin system
JSON-based configuration
Linux-based deployment

I am looking for an experienced developer to help expand, stabilize, and improve this system.

- Technical Requirements

Strong C++ (advanced level);
Linux development experience;
Memory manipulation (pointers, offsets);
Hooking / detours;
Reverse engineering knowledge;
Networking and protocol understanding;
Advanced debugging skills;

Nice to have:

Experience with MMO private servers;
Familiarity with Cabal, MU Online, Ragnarok, or similar;
systemd and automation experience;
Binary analysis experience;

- Scope of Work

Develop new gameplay plugins and features;
Fix crashes and stability issues;
Improve performance;
Expand event systems;
Technical documentation;
Potential development of an admin API;

- Engagement Model

Long-term collaboration;
Milestone-based or monthly payment;
Medium to long-term project;

- Important

This project involves deep server-level modification of an MMO.
Real hands-on experience with similar systems is highly preferred.
Candidates may be asked to demonstrate relevant previous work.