Cabal Online EP35+ development
Budget: $3,000 – $5,000 USD
I am developing a Cabal Online Private MMORPG (EP 35 +).
The system works through .so library injection into the game server process, and includes:
Advanced C++ development
Memory hooks and offset manipulation
Packet interception and handling (C2S / S2C)
Internal game structure interaction
Modular plugin system
JSON-based configuration
Linux-based deployment
I am looking for an experienced developer to help expand, stabilize, and improve this system.
- Technical Requirements
Strong C++ (advanced level);
Linux development experience;
Memory manipulation (pointers, offsets);
Hooking / detours;
Reverse engineering knowledge;
Networking and protocol understanding;
Advanced debugging skills;
Nice to have:
Experience with MMO private servers;
Familiarity with Cabal, MU Online, Ragnarok, or similar;
systemd and automation experience;
Binary analysis experience;
- Scope of Work
Develop new gameplay plugins and features;
Fix crashes and stability issues;
Improve performance;
Expand event systems;
Technical documentation;
Potential development of an admin API;
- Engagement Model
Long-term collaboration;
Milestone-based or monthly payment;
Medium to long-term project;
- Important
This project involves deep server-level modification of an MMO.
Real hands-on experience with similar systems is highly preferred.
Candidates may be asked to demonstrate relevant previous work.
The system works through .so library injection into the game server process, and includes:
Advanced C++ development
Memory hooks and offset manipulation
Packet interception and handling (C2S / S2C)
Internal game structure interaction
Modular plugin system
JSON-based configuration
Linux-based deployment
I am looking for an experienced developer to help expand, stabilize, and improve this system.
- Technical Requirements
Strong C++ (advanced level);
Linux development experience;
Memory manipulation (pointers, offsets);
Hooking / detours;
Reverse engineering knowledge;
Networking and protocol understanding;
Advanced debugging skills;
Nice to have:
Experience with MMO private servers;
Familiarity with Cabal, MU Online, Ragnarok, or similar;
systemd and automation experience;
Binary analysis experience;
- Scope of Work
Develop new gameplay plugins and features;
Fix crashes and stability issues;
Improve performance;
Expand event systems;
Technical documentation;
Potential development of an admin API;
- Engagement Model
Long-term collaboration;
Milestone-based or monthly payment;
Medium to long-term project;
- Important
This project involves deep server-level modification of an MMO.
Real hands-on experience with similar systems is highly preferred.
Candidates may be asked to demonstrate relevant previous work.