VR Assessment 3500 words (on Vr games and vr headsets)
Budget: $30 – $250 AUD
The essay - using APA style referencing and submitted in PDF format - will demonstrate your:
Skills in identifying and analysing physiological response characteristics associated with design paradigm implementation.
HINT: Choosing a few select XR games/experiences to write about and compare is one way to tackle this. Academically grounded referencing to physiological impact within your chosen games/experiences is favourable.
Comprehension of context specific design terminology within immersive media technology frameworks.
HINT: Utilising terminology in the correct context is what I'll be looking for in terms of grading here. When speaking about specific design attributes (e.g. physiological, performance oriented or even HCI (Human Computer Interaction) based), make sure that you are correct in what terminology you use.
Ability to differentiate between HMD (Head Mounted Display/Device) technologies and software in relation to design implementation.
HINT: Writing about your chosen experiences from the perspective of multiple HMD/Controller types and/or methods is important. Being able to ground your reflection from both the hardware and software perspectives will yield better understanding and higher marks.
IMPORTANT HINT: You are NOT simply telling me what the 'design paradigms' are, you are telling me about how the game/experience has been designed in relation to these 'design paradigms'. Be critical, ground academically where possible, and frame your written piece clearly.
Skills in identifying and analysing physiological response characteristics associated with design paradigm implementation.
HINT: Choosing a few select XR games/experiences to write about and compare is one way to tackle this. Academically grounded referencing to physiological impact within your chosen games/experiences is favourable.
Comprehension of context specific design terminology within immersive media technology frameworks.
HINT: Utilising terminology in the correct context is what I'll be looking for in terms of grading here. When speaking about specific design attributes (e.g. physiological, performance oriented or even HCI (Human Computer Interaction) based), make sure that you are correct in what terminology you use.
Ability to differentiate between HMD (Head Mounted Display/Device) technologies and software in relation to design implementation.
HINT: Writing about your chosen experiences from the perspective of multiple HMD/Controller types and/or methods is important. Being able to ground your reflection from both the hardware and software perspectives will yield better understanding and higher marks.
IMPORTANT HINT: You are NOT simply telling me what the 'design paradigms' are, you are telling me about how the game/experience has been designed in relation to these 'design paradigms'. Be critical, ground academically where possible, and frame your written piece clearly.