word document

Job ID: 33727911

Budget: $10 – $30 USD

(CH1) Optimizing the interaction between users and interactive products requires consideration of a number of interdependent factors, including context of use, types of activity, UX goals, accessibility, cultural differences, and user groups. Explain each and elaborate with examples.
(CH1) Examine how SEMO’s website has been designed, paying particular attention to how the user is meant to interact with it. From your first impressions, write down what is good and bad about the way the device works.
(CH1) Give a description of the user experience resulting from interacting with SEMO’s website and then outline some of the core micro-interactions that are supported by it. Are they pleasurable, easy, and obvious?
(CH1) Compile a set of usability and user experience goals that you think will be most relevant in evaluating SEMO’s website. Decide which are the most important ones and explain why. Then translate each of your sets of usability and user experience goals into two or three specific questions. Then use them to assess how well is the website.
(CH1) Discuss possible improvements to the website based on the answers obtained in previous questions.
(CH2) The interaction design process consists of four basic activities: discover requirements, design alternatives that meet those requirements, prototype the designs so that they can be communicated and assessed, and evaluate them. Explain each activity and elaborate with examples
(CH2) These days, timepieces (such as clocks, wristwatches, and so on) have a variety of functions. Not only do they tell the time and date, but they can speak to you, remind you when it's time to do something, and record your exercise habits among other things. The interface for these devices, however, shows the time in one of two basic ways: as a digital number such as 11:40 or through an analog display with two or three hands—one to represent the hour, one for the minutes, and one for the seconds. Design an innovative timepiece. This could be in the form of a wristwatch, a mantelpiece clock, a sculpture for a garden or balcony, or any other kind of timepiece you prefer. Think about the interactive product that you are designing: What do you want it to do? What would potential user want? Write a list of requirements for the clock, together with some usability criteria and user experience criteria based on the definitions in chapter 1.
(CH2) Look around for similar devices and seek out other sources of inspiration that you might find helpful. Make a note of any findings that are interesting, useful, or insightful. Sketch some initial designs for the timepiece. Try to develop at least two distinct alternatives that meet your set of requirements.
(CH2) Evaluate the two designs by using your usability criteria and by role-playing an interaction with your sketches. Involve potential users in the evaluation, if possible. Does it do what you want? Is the time or other information being displayed always clear? Design is iterative, so you may want to return to earlier elements of the process before you choose one of your alternatives.
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