VR Technical Artist for Sound Stage
Budget: $50 – $200 USD
To enhance our team, we are looking for a Technical artist to work in the VP sound stage.
Tasks:
● Solving technical issues and tasks for the implementation of the project; in terms of reproducing and optimising content for LED;
● Creating 3D previews;
● Work on the set (playback of content on LED installations, revision (edits) of content in real-time);
● Software setup and creation of the pavilion's internal network;
● Modification of the production pipeline in accordance with the objectives of the project (hardware and software);
● Integration of projects developed by third-party artists into the existing pipeline;
● Maintaining an archive of projects;
● Assessment of the rationality of purchasing ready-made assets on marketplaces.
Requirements:
1 Deep understanding of UE, in particular Blueprint and Materials.
2 Ownership of any 3D package (Blender, Maya).
3 Have a sense of beauty.
4 Constantly study innovations with each release of a new UE release; know what is new and be able to 5 apply it.
5 Be able to find solutions independently and achieve the best result.
Also :
1 The ability to create custom visual effects in UE (Niagara, Postprocess materials).
2 Knowledge of programming languages (C#, JavaScript, C++, Python).
3 Experience in virtual productions (virtual studios, augmented reality, XR, Motion Capture).
4 Experience working with real-time graphics software (Zero Density, Aximmetry, Stype Land, Pixotope).
Tasks:
● Solving technical issues and tasks for the implementation of the project; in terms of reproducing and optimising content for LED;
● Creating 3D previews;
● Work on the set (playback of content on LED installations, revision (edits) of content in real-time);
● Software setup and creation of the pavilion's internal network;
● Modification of the production pipeline in accordance with the objectives of the project (hardware and software);
● Integration of projects developed by third-party artists into the existing pipeline;
● Maintaining an archive of projects;
● Assessment of the rationality of purchasing ready-made assets on marketplaces.
Requirements:
1 Deep understanding of UE, in particular Blueprint and Materials.
2 Ownership of any 3D package (Blender, Maya).
3 Have a sense of beauty.
4 Constantly study innovations with each release of a new UE release; know what is new and be able to 5 apply it.
5 Be able to find solutions independently and achieve the best result.
Also :
1 The ability to create custom visual effects in UE (Niagara, Postprocess materials).
2 Knowledge of programming languages (C#, JavaScript, C++, Python).
3 Experience in virtual productions (virtual studios, augmented reality, XR, Motion Capture).
4 Experience working with real-time graphics software (Zero Density, Aximmetry, Stype Land, Pixotope).