Stylized Low-Poly Environment Reconstruction -- 2
Budget: $10 – $50 CAD
I have one AI-generated concept image and need it rebuilt as a complete, game-ready environment. The brief is for an Environment model—buildings, walkable paths, foliage and supporting props—delivered at a true-to-scale 1 : 1 ratio. Geometry should stay low-poly, with detail recovered through textures and normal maps so the scene performs smoothly in-engine.
The artistic direction is stylized, semi-realistic: vibrant colour blocks, believable proportions and subtle surface wear rather than photoreal grit. Alongside the modelling, I also need atmospheric lighting, volumetric effects and a continuous camera animation that guides players along the main path, showcasing key vistas.
Deliverables
• Complete scene file (Blender)
• FBX / glTF export with packed PBR textures
• Baked lighting setup and volumetric settings
• Camera path animation matching the walking route
Show me examples of past environments you have optimized for real-time and tell me briefly about your experience hitting low-poly budgets without sacrificing visual punch. if you've read this far, I have 2 of these I'd like made and I will update the ad with more as they come along, so if you want to work long term, we have it. The deadline for this project is not set in stone, but if you work well, and fast, that's amazing! If you think you can do multiple at once, you'll be compensated as such. Thanks! Also the price is negotiable to an extent!
The artistic direction is stylized, semi-realistic: vibrant colour blocks, believable proportions and subtle surface wear rather than photoreal grit. Alongside the modelling, I also need atmospheric lighting, volumetric effects and a continuous camera animation that guides players along the main path, showcasing key vistas.
Deliverables
• Complete scene file (Blender)
• FBX / glTF export with packed PBR textures
• Baked lighting setup and volumetric settings
• Camera path animation matching the walking route
Show me examples of past environments you have optimized for real-time and tell me briefly about your experience hitting low-poly budgets without sacrificing visual punch. if you've read this far, I have 2 of these I'd like made and I will update the ad with more as they come along, so if you want to work long term, we have it. The deadline for this project is not set in stone, but if you work well, and fast, that's amazing! If you think you can do multiple at once, you'll be compensated as such. Thanks! Also the price is negotiable to an extent!
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
3D Design
Game Development
Blender
Asset Management
3D Visualization