C++ 3D Rendering Optimization and Debugging
Budget: $1,500 ā $3,000 USD
I am currently working on a C++ 3D rendering project that requires some expert support. After taking a good look at my work, I've realized that I urgently need assistance in resolving some bugs and improving the organization.
Here are the areas I need assistance with:
- Debugging and Error Fixing: My project is expriencing bugs, and even when I fix one, it seems like there's another. I just want to have another pair of eyes to look over the project.
- Code Refactoring & Organization: Over time, as the project evolved, the code organization got shuffled and complex. Iām looking for someone to come in and help me refactor and organize the code to make it more manageable.
- Additional development: Once debugging and code refactoring is complete, I would really like basic templates/testing structures for additional features, as the project is still in development. I intend to continue working on the project myself afterwards, but I would like some additional guidance.
I'm not too experienced in large project development, so I would really appreciate any help!
Ideal skills for this project include advanced knowledge in C++, 3D rendering, debugging techniques, and code refactoring. Experience in boosting the performance of C++ 3D rendering projects is a huge plus.
Here are the areas I need assistance with:
- Debugging and Error Fixing: My project is expriencing bugs, and even when I fix one, it seems like there's another. I just want to have another pair of eyes to look over the project.
- Code Refactoring & Organization: Over time, as the project evolved, the code organization got shuffled and complex. Iām looking for someone to come in and help me refactor and organize the code to make it more manageable.
- Additional development: Once debugging and code refactoring is complete, I would really like basic templates/testing structures for additional features, as the project is still in development. I intend to continue working on the project myself afterwards, but I would like some additional guidance.
I'm not too experienced in large project development, so I would really appreciate any help!
Ideal skills for this project include advanced knowledge in C++, 3D rendering, debugging techniques, and code refactoring. Experience in boosting the performance of C++ 3D rendering projects is a huge plus.