Realistic 5-Minute 3D Cricket Highlights
Budget: ₹600 – ₹1,500 INR
I’m developing a five-minute 3D animation that re-imagines cricket match highlights in a fresh, cinematic way. The piece must feel as real as a live broadcast while still giving me the freedom to push dramatic camera moves, slow-motion shots, and stylised lighting that you simply can’t capture on the field.
The narrative focuses on key plays and wickets only—no filler overs—so every second matters. I already have a rough script that notes each big delivery, dismissal, and turning point; you’ll help refine it into a full storyboard, then build, animate, light, and render the scene in a photoreal style. Crowd assets, player likenesses, pitch and stadium environments should all carry broadcast-quality detail. Subtle sweat, grass particles, and accurate ball physics are essential to sell the realism. Sound design and basic score are a plus, but I can add them later if you only handle visuals.
Deliverables
• Approved storyboard and shot list
• Final 5-minute 4K video (ProRes or MP4)
• All project files (Maya/Blender, textures, caches, and an editable Premiere/DaVinci timeline)
Acceptance
The animation will be considered complete once the ball trajectory, player movement, and wicket collisions match real-world physics, textures appear crisp in 4K, and the overall pacing keeps viewers engaged for the full duration without breaking immersion.
The narrative focuses on key plays and wickets only—no filler overs—so every second matters. I already have a rough script that notes each big delivery, dismissal, and turning point; you’ll help refine it into a full storyboard, then build, animate, light, and render the scene in a photoreal style. Crowd assets, player likenesses, pitch and stadium environments should all carry broadcast-quality detail. Subtle sweat, grass particles, and accurate ball physics are essential to sell the realism. Sound design and basic score are a plus, but I can add them later if you only handle visuals.
Deliverables
• Approved storyboard and shot list
• Final 5-minute 4K video (ProRes or MP4)
• All project files (Maya/Blender, textures, caches, and an editable Premiere/DaVinci timeline)
Acceptance
The animation will be considered complete once the ball trajectory, player movement, and wicket collisions match real-world physics, textures appear crisp in 4K, and the overall pacing keeps viewers engaged for the full duration without breaking immersion.
Related categories:
3D Rendering
Animation
After Effects
3D Modelling
3D Animation
3D Design
3D Visualization
3D Graphic Design