Help me write a simple WebGL reflection shader -- 2
Budget: $30 – $250 USD
I have tried to write a reflection map shader in WebGL and it does not look right.
There are examples of reflection shaders online but they are usually for 3D and more complex cases.
In my case:
1. It is only a 2D fragment shader (no vertex shader)
2. I do not have a 3D mesh. Instead, I use a normal map to get the normals.
3. My environment map is just a 2D texture. I only need reflections from in front of the scene and not behind it
I have attached a tiny HTML project with an example.
Only considering bids under $50
There are examples of reflection shaders online but they are usually for 3D and more complex cases.
In my case:
1. It is only a 2D fragment shader (no vertex shader)
2. I do not have a 3D mesh. Instead, I use a normal map to get the normals.
3. My environment map is just a 2D texture. I only need reflections from in front of the scene and not behind it
I have attached a tiny HTML project with an example.
Only considering bids under $50