Concept Art, Design Schematics, and Animation for 'Geopolitics' Game – UN General Assembly on Russia-Ukraine Conflict Level -- 2

Job ID: 37113913

Budget: ₹12,500 – ₹37,500 INR

Project Title: Concept Art, Design Schematics, and Animation for 'Geopolitics' Game – UN General Assembly on Russia-Ukraine Conflict Level

Description:

- Looking for a talented artist to create realistic concept art for our 'Geopolitics' game, focused on the UN General Assembly on the Russia-Ukraine Conflict Level.
- The concept art should accurately depict the geopolitical landscape and characters involved.
- We require fully rendered 3D schematics with detailed annotations for the game's design and layout.
- The schematics should showcase the intricacies of the game's environment and provide a clear understanding of the gameplay mechanics.
- Additionally, we need 3D animations to bring the game to life.
- The animations should be dynamic and visually appealing, enhancing the player's gaming experience.
- Ideal skills and experience include expertise in realistic concept art, proficiency in creating fully rendered 3D schematics, and a strong background in 3D animation.
- The artist should have a keen eye for detail and the ability to accurately depict real-world geopolitical scenarios.
- Knowledge of the UN General Assembly, the Russia-Ukraine Conflict Level, and international relations is a plus.
- We seek a talented individual who can effectively communicate complex concepts through stunning visuals and animations.

Background:
We are in the development phase of a 2D strategy game called "Geopolitics," where players take on the roles of world leaders navigating complex geopolitical scenarios. For this specific project, we aim to bring to life a critical event in international politics: A United Nations General Assembly meeting focusing on the Russia and Ukraine conflict, mainly the United Nations General Assembly Resolution ES-11/1 adopted on March 2, 2022.

Objectives:
To develop concept art that captures the essence of a UN meeting, including the chamber, characters, and important elements such as voting and dialogue.
To create design schematics outlining the gameplay mechanics and interactions for this level.
To produce an animation that gives life to the concept art, offering potential backers a glimpse into the game's atmosphere and mechanics.

Deliverables:
Concept Art: Detailed illustrations of the UN chamber, delegates from different countries, and the voting procedure. Artwork for UI elements like decision prompts, dialogue boxes, and voting interface.
Design Schematics: A detailed wireframe or blueprint that illustrates the game mechanics, player interactions, and the flow of this particular level.
UI/UX design layouts.
Animation: A 30-second to 1-minute animation clip that encapsulates the essence of the UN level, based on the concept art and design schematics.
The animation should capture critical moments like diplomatic discussions, voting, and the announcement of the resolution.