3D Comedy Animation Project
Budget: €12 – €18 EUR
I’m looking for a talented 3D animator who can turn a light-hearted, comedy-driven concept into an engaging piece of entertainment for a movie- or game-style format. The tone is humorous, the pacing snappy, and the visuals need to pop with personality.
Scope
• Model, rig, and animate the main characters and any essential props or set pieces.
• Apply expressive facial animation and exaggerated comedic timing.
• Add cartoony but polished lighting, textures, and basic effects that enhance the jokes without over-complicating the scene.
• Deliver the final animation as a high-resolution video file plus the editable project source (Maya, Blender, or a comparable 3D package).
What I’ll provide
• A brief synopsis outlining the gag, key beats, and dialogue.
• Reference clips for tone and style.
• Feedback loops at storyboard, blocking, and final render stages.
Ideal collaborator
You have a strong reel showing character-driven 3D comedy work, understand squash-and-stretch principles in a 3D context, and can manage the full pipeline from layout to final render.
If you can make audiences laugh through lively 3D performances, I’d love to see samples of your previous work and hear a rough timeline for delivering a short sequence (around 30–60 seconds).
Scope
• Model, rig, and animate the main characters and any essential props or set pieces.
• Apply expressive facial animation and exaggerated comedic timing.
• Add cartoony but polished lighting, textures, and basic effects that enhance the jokes without over-complicating the scene.
• Deliver the final animation as a high-resolution video file plus the editable project source (Maya, Blender, or a comparable 3D package).
What I’ll provide
• A brief synopsis outlining the gag, key beats, and dialogue.
• Reference clips for tone and style.
• Feedback loops at storyboard, blocking, and final render stages.
Ideal collaborator
You have a strong reel showing character-driven 3D comedy work, understand squash-and-stretch principles in a 3D context, and can manage the full pipeline from layout to final render.
If you can make audiences laugh through lively 3D performances, I’d love to see samples of your previous work and hear a rough timeline for delivering a short sequence (around 30–60 seconds).
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
3D Rigging
3D Graphic Design