3D Animation and Rigger
Budget: $15 – $25 USD
Needs to hire 2 Freelancers
Who We Are:
We are innovators; we are integrators; we are Polker. We create technology that we then integrate into our platform and deliver to our user base so that they may use it for immersive and transparent gameplay on a global scale. We are an online Poker game that uses an in-game currency with no real-world value for non-gambling gameplay while providing the ability to earn NFTs via winning games. https://polker.game/
Our Mission:
As the first blockchain-based free-to-play / play-to-earn NFT Poker game that uses Unreal Engine 4 and TRNG technology, our mission is to make history. We strive to unlock new technologies and implement them in our platform, and we do so in an inclusive workplace where all individuals can feel confident and empowered. We’re looking to grow our team by finding more like-minded individuals who share our passion for innovation.
Reporting to
Monique (Art Project Manager), Alex (Art Director), or myself (Hector/Chief of Gaming)
Job Description:
-Create rigs for 3D characters and animals models using MAYA with a focus on the quality of distortions;
-Create rigs for 3D characters and props for game production
-Work with the Supervisor and Animation Director to create rigs that are suitable for animation;
-Maintain timing and production quotas given by the coordination team and the Supervisor;
-Execute the corrections requested by the Supervisor and the Director by showing an analytic mind;
-Work with the Supervisor to ensure the integration and maintenance of configurations;
-Organize work and prepare presentation elements for approval;
-Communicate and seek information if necessary;
-Maintain a good team dynamics.
Full proficiency in software packages and tools of the games industry is listed below:
• Blender /3ds Max/Maya/Houdini.
• Character Rigging and Animation
• Hard surface Rigging and Animation
• Facil Rigging and Animation
Would be Nice Features:
• Proficiency in Unreal Engine
Daily activities
Task-based workload with daily SCRUM updates and voice calls every Monday and Friday.
Working hours
Standard hours are 9 - 6 Manila time. Please advise any variation you may require. Flexible
Who We Are:
We are innovators; we are integrators; we are Polker. We create technology that we then integrate into our platform and deliver to our user base so that they may use it for immersive and transparent gameplay on a global scale. We are an online Poker game that uses an in-game currency with no real-world value for non-gambling gameplay while providing the ability to earn NFTs via winning games. https://polker.game/
Our Mission:
As the first blockchain-based free-to-play / play-to-earn NFT Poker game that uses Unreal Engine 4 and TRNG technology, our mission is to make history. We strive to unlock new technologies and implement them in our platform, and we do so in an inclusive workplace where all individuals can feel confident and empowered. We’re looking to grow our team by finding more like-minded individuals who share our passion for innovation.
Reporting to
Monique (Art Project Manager), Alex (Art Director), or myself (Hector/Chief of Gaming)
Job Description:
-Create rigs for 3D characters and animals models using MAYA with a focus on the quality of distortions;
-Create rigs for 3D characters and props for game production
-Work with the Supervisor and Animation Director to create rigs that are suitable for animation;
-Maintain timing and production quotas given by the coordination team and the Supervisor;
-Execute the corrections requested by the Supervisor and the Director by showing an analytic mind;
-Work with the Supervisor to ensure the integration and maintenance of configurations;
-Organize work and prepare presentation elements for approval;
-Communicate and seek information if necessary;
-Maintain a good team dynamics.
Full proficiency in software packages and tools of the games industry is listed below:
• Blender /3ds Max/Maya/Houdini.
• Character Rigging and Animation
• Hard surface Rigging and Animation
• Facil Rigging and Animation
Would be Nice Features:
• Proficiency in Unreal Engine
Daily activities
Task-based workload with daily SCRUM updates and voice calls every Monday and Friday.
Working hours
Standard hours are 9 - 6 Manila time. Please advise any variation you may require. Flexible