A multi-player Distributed 2D racing game with chatting feature
Budget: $30 – $250 USD
I am looking for a developer to create a multi-player distributed 2D racing game with a chatting feature. The platform for the game should be PC. I have a GUI in Python, so any game engine or programming language can be used. The game should support 2-4 players.
Important: I need it done with 4-5 days, I need a very simple game
Ideal skills and experience for the job would include:
- Experience with game development and multiplayer functionality
- Proficiency in a game engine such as Unity or Unreal Engine
- Familiarity with Python for the GUI integration
- Strong programming skills in the chosen language
- Ability to create an engaging and visually appealing 2D racing game
- Understanding of networking and distributed systems for seamless multiplayer experience
- Experience with implementing chat features in games.
1.The system should support real-time playing and viewing by multiple participants.
2. The system should support chat between participants during/before/after playing.
3. Multiple replicas would be maintained for fault tolerance.
4. Caching and/or copy migration would be useful to minimize application response
time.
The system must support multiple, autonomous agents (either human or automated)
contending for shared resources and performing real-time updates to some form of
shared state.
• The state of the system should be distributed across multiple client or server nodes.
• The system should be robust
• The system should be able to continue operation even if one of the participant nodes
crashes.
• It should be possible to recover the state of a node following a crash, so that it can
resume operation.
• You may use any of the packages in the Python (or comparable packages in whatever
language you choose.)
• You are allowed to use external packages to support the application or user interface.
Important: I need it done with 4-5 days, I need a very simple game
Ideal skills and experience for the job would include:
- Experience with game development and multiplayer functionality
- Proficiency in a game engine such as Unity or Unreal Engine
- Familiarity with Python for the GUI integration
- Strong programming skills in the chosen language
- Ability to create an engaging and visually appealing 2D racing game
- Understanding of networking and distributed systems for seamless multiplayer experience
- Experience with implementing chat features in games.
1.The system should support real-time playing and viewing by multiple participants.
2. The system should support chat between participants during/before/after playing.
3. Multiple replicas would be maintained for fault tolerance.
4. Caching and/or copy migration would be useful to minimize application response
time.
The system must support multiple, autonomous agents (either human or automated)
contending for shared resources and performing real-time updates to some form of
shared state.
• The state of the system should be distributed across multiple client or server nodes.
• The system should be robust
• The system should be able to continue operation even if one of the participant nodes
crashes.
• It should be possible to recover the state of a node following a crash, so that it can
resume operation.
• You may use any of the packages in the Python (or comparable packages in whatever
language you choose.)
• You are allowed to use external packages to support the application or user interface.