Renpy Simon Says Minigame Design
Budget: $10 – $30 USD
I’m seeking assistance to design a small minigame compatible with Renpy that's based on the structure of Simon Says. Although the general theme is combat, the real focus is player memory and reflexes. In general, the minigame will be seen through the players eyes POV style, looking at their opponent. There will be 4 buttons: RightPunch, RightKick, LeftPunch and LeftKick. The game will select a random sequence of the 4 buttons, and the player will have to repeat that sequence. Im looking for 5 levels of difficulty, with the first level starting a pattern of 4 and adding one to the pattern for each level of difficulty (So the easiest level will be a pattern of 4, and the most difficult will be a pattern of 8). I don't want the player to choose a difficulty level, I want to be able to assign a difficulty level so that as the story goes on, I can increase the difficulty as demanded by the narrative. Willing to pay up to $50.
Key Requirements:
- Programming knowledge in creating a minigame inside the Renpy system.
- Familiarity with Simon Says game logic.
Note: I am able to provide all the visual and artistic materials required, your main task will be to convert my visuals into a functional playable minigame.
Ideal candidate has:
- Proven experience in similar projects in Renpy.
- Strong understanding of combat mechanics.
Looking forward to your inputs on how this can be achieved effectively.
Key Requirements:
- Programming knowledge in creating a minigame inside the Renpy system.
- Familiarity with Simon Says game logic.
Note: I am able to provide all the visual and artistic materials required, your main task will be to convert my visuals into a functional playable minigame.
Ideal candidate has:
- Proven experience in similar projects in Renpy.
- Strong understanding of combat mechanics.
Looking forward to your inputs on how this can be achieved effectively.