"Maya Rigger and Python Coder Needed"
Budget: $10 – $30 CAD
I am in search of an experienced rigger with the ability to script and code in Python for Maya. The freelancer will be tasked with one primary project: to develop a scene checker script.
This script should ideally include:
1- Check Names:
All joints end in "_Jnt"
All controls end in "_Ctrl"
All groups end in "_Ctrl_Grp"
2- Check Transforms:
All translation values are 0, 0, 0 on all controls
All rotation values are 0, 0, 0 on all controls, and joints. Exclude groups.
All scale values are 1, 1, 1 on every transform in the scene
3- Check Hierarchy:
Every control has a group with a matching name
All groups, except the main control group, are parented under a hierarchy
The ideal candidate for this task will have a solid background in rigging, scripting tools, and coding, specifically in Python.
This script should ideally include:
1- Check Names:
All joints end in "_Jnt"
All controls end in "_Ctrl"
All groups end in "_Ctrl_Grp"
2- Check Transforms:
All translation values are 0, 0, 0 on all controls
All rotation values are 0, 0, 0 on all controls, and joints. Exclude groups.
All scale values are 1, 1, 1 on every transform in the scene
3- Check Hierarchy:
Every control has a group with a matching name
All groups, except the main control group, are parented under a hierarchy
The ideal candidate for this task will have a solid background in rigging, scripting tools, and coding, specifically in Python.