DYNAMIC SPLINE FROM DATA POINTS in excel workbook

Job ID: 32617852

Budget: $250 – $750 USD

I will provide an xlsx workbook containing a worksheet with all the data I need to have developed into an UNREAL SPLINE in 4.27.2 software. The completed project will use python source code running in the UNREAL Editor to read the unreal data table derived from the XLSX workbook and place the 360 spline points into a new blueprint containing a UNREAL spline component which can be used in the project.

A document specifying the requirements to complete the project.

An excel data file .xlsx file containing the template spline data to build the spline from. Specifically there will be 360 data points in the XLSX file which will be the 0-359 records providing the data for the spline by describing the x,y,z point in space defining the spline point. It is understood that the provided x,y,z coordinates for the points might need to be adjusted mathematically when the data table is built to make the spline points fit the center point and axis of the completed and final delivered unreal engine project blueprint.
Related categories: Python Excel Unreal Engine