Seeking Board Architecture / Movement Flow Designer for Tabletop Game Prototype
Budget: $30 – $250 USD
I am developing a tabletop financial literacy game called Eden Economics.
The game mechanics and educational objectives are largely defined. I am NOT looking for someone to create the game from scratch.
I am seeking assistance with board architecture and movement flow.
Specifically, I need help creating a schematic board layout that may include:
• Multiple pathways
• Interior and exterior routes
• Decision hubs
• Crossovers and intersections
• Meaningful movement choices
• Player exposure to different opportunities and risks depending on route selection
At this stage, I am NOT seeking finished artwork, illustrations, manufacturing files, or graphic design.
The deliverable is a schematic or prototype-level board layout that helps visualize player movement and game flow.
Experience with tabletop games, board architecture, game mechanics, player flow, route design, or game prototyping is strongly preferred.
Please provide examples of:
• Board schematics
• Prototype layouts
• Movement systems
• Branching pathways
• Game flow diagrams
This is an educational tabletop game, not a video game.
The game mechanics and educational objectives are largely defined. I am NOT looking for someone to create the game from scratch.
I am seeking assistance with board architecture and movement flow.
Specifically, I need help creating a schematic board layout that may include:
• Multiple pathways
• Interior and exterior routes
• Decision hubs
• Crossovers and intersections
• Meaningful movement choices
• Player exposure to different opportunities and risks depending on route selection
At this stage, I am NOT seeking finished artwork, illustrations, manufacturing files, or graphic design.
The deliverable is a schematic or prototype-level board layout that helps visualize player movement and game flow.
Experience with tabletop games, board architecture, game mechanics, player flow, route design, or game prototyping is strongly preferred.
Please provide examples of:
• Board schematics
• Prototype layouts
• Movement systems
• Branching pathways
• Game flow diagrams
This is an educational tabletop game, not a video game.