Retro Pixel HUD Redesign
Budget: ₹750 – ₹1,250 INR
I’m refreshing only the in-game HUD of our Java + React title and want every health and status bar redrawn as a horizontal, arcade-era pixel strip that feels as if it were lifted straight from a 1980s cabinet. The rest of the code base and gameplay loop stay exactly as they are; your work lives purely in the React UI layer and the sprite sheet you supply.
Here is what I need you to do:
• Design a cohesive pixel-art skin for the health and status bars, sized for 1080p but readable down to 720p.
• Deliver the pixel sprites (PNG and source Aseprite/PSD) plus the accompanying React component that swaps the current SVG/CSS bar with the new artwork while preserving all existing props and data bindings.
• Hand off any small helper functions or CSS tweaks necessary so the Java back-end events still trigger visual updates identically.
Acceptance is simple: drop-in installation, no regressions in life or stamina tracking, and visuals that match the horizontal bar concept with a clear retro palette.
If you’re comfortable manipulating React, bundlers, and true pixel-art workflows, this should be quick and fun. I’ll provide the current HUD component, sprite atlas, and a gameplay recording once we start so you can test in context.
Here is what I need you to do:
• Design a cohesive pixel-art skin for the health and status bars, sized for 1080p but readable down to 720p.
• Deliver the pixel sprites (PNG and source Aseprite/PSD) plus the accompanying React component that swaps the current SVG/CSS bar with the new artwork while preserving all existing props and data bindings.
• Hand off any small helper functions or CSS tweaks necessary so the Java back-end events still trigger visual updates identically.
Acceptance is simple: drop-in installation, no regressions in life or stamina tracking, and visuals that match the horizontal bar concept with a clear retro palette.
If you’re comfortable manipulating React, bundlers, and true pixel-art workflows, this should be quick and fun. I’ll provide the current HUD component, sprite atlas, and a gameplay recording once we start so you can test in context.