Pixel Art Assets for MMORPG
Budget: €6 – €12 EUR
I’m upgrading my already-playable MMORPG from placeholder graphics to a cohesive retro look and need a complete suite of brand-new pixel art. The project covers three fronts:
2D-PLATFORMER
• Character sprites – hero classes, common NPCs, and at least five enemy types, each animated for idle, walk, attack, hurt, and death. Base frame size: 64 × 64, supplied as trimmed sprite sheets plus the original Aseprite files.
• Environment tiles – 16 × 16 tilesets for grasslands, dungeons, and towns, including animated details (water, torches). Please group them into a single atlas ready for Tiled.
• UI elements – health-mana bars, inventory panels, skill icons, and dialogue windows, all retaining the same limited 32-color palette used in the world art.
I have no existing concepts, so you’ll handle ideation, rough sketches, palette selection, and final production-ready assets. Everything must drop straight into the engine without extra resizing or trimming; I’ll supply exact pivot-point and export settings after kickoff.
Acceptance Criteria
1. Consistent 32-color palette across every deliverable.
2. Sprite sheets aligned to 64 × 64 grids with even spacing.
3. Tiles snap seamlessly in Tiled and render without bleeding at 1 × scale.
4. UI PNGs provided at 1 × and 2 × resolutions with accompanying PSD/Aseprite sources.
5. Final ZIP passes an in-engine smoke test (I’ll verify within 24 h of delivery).
If you thrive in Aseprite, Photoshop, or similar pixel workflows and can hit a two-week turnaround, let’s bring this world to life.
2D-PLATFORMER
• Character sprites – hero classes, common NPCs, and at least five enemy types, each animated for idle, walk, attack, hurt, and death. Base frame size: 64 × 64, supplied as trimmed sprite sheets plus the original Aseprite files.
• Environment tiles – 16 × 16 tilesets for grasslands, dungeons, and towns, including animated details (water, torches). Please group them into a single atlas ready for Tiled.
• UI elements – health-mana bars, inventory panels, skill icons, and dialogue windows, all retaining the same limited 32-color palette used in the world art.
I have no existing concepts, so you’ll handle ideation, rough sketches, palette selection, and final production-ready assets. Everything must drop straight into the engine without extra resizing or trimming; I’ll supply exact pivot-point and export settings after kickoff.
Acceptance Criteria
1. Consistent 32-color palette across every deliverable.
2. Sprite sheets aligned to 64 × 64 grids with even spacing.
3. Tiles snap seamlessly in Tiled and render without bleeding at 1 × scale.
4. UI PNGs provided at 1 × and 2 × resolutions with accompanying PSD/Aseprite sources.
5. Final ZIP passes an in-engine smoke test (I’ll verify within 24 h of delivery).
If you thrive in Aseprite, Photoshop, or similar pixel workflows and can hit a two-week turnaround, let’s bring this world to life.
Related categories:
Graphic Design
Game Design
Animation
Illustration
Icon Design
Game Development
2D Animation
2D Game Art
Game Art
Pixel Art