Create a Back-end for an online browser game. (Coin toss, Sea battle)
Budget: €250 – €750 EUR
Using web-socket and soket.io
1) Make a Coin flip - mode where one player created a room (indicated the rate at which he is ready to play), the second user looks through such rooms, selects a room with the rate that is more interesting to him and joins, after he joined, the opposite goes from the account, a coin is tossed (this script is already there with a coin toss), and randomly selects a winner. Then the game ends and the room is removed. Some of the players increased their funds, the second lost.
2) Make a sea battle. It all starts the same way as in Coin flip, one player creates a room with a bet and waits for someone to join him. The second player joins, he is given time to place the ships, and both players play a standard sea battle against the clock. (Sea battle, between two players is written via sockets, and the script can be used already ready, for example, from Github).
1) Make a Coin flip - mode where one player created a room (indicated the rate at which he is ready to play), the second user looks through such rooms, selects a room with the rate that is more interesting to him and joins, after he joined, the opposite goes from the account, a coin is tossed (this script is already there with a coin toss), and randomly selects a winner. Then the game ends and the room is removed. Some of the players increased their funds, the second lost.
2) Make a sea battle. It all starts the same way as in Coin flip, one player creates a room with a bet and waits for someone to join him. The second player joins, he is given time to place the ships, and both players play a standard sea battle against the clock. (Sea battle, between two players is written via sockets, and the script can be used already ready, for example, from Github).