opengl, c/c++, texture projection to uv space

Job ID: 33514709

Budget: €30 – €250 EUR

I have a model (that I can render to the screen using gldraw) with uv coordinates (wasn't able to get texture displayed, haven't tried hard yet). I have a texture file for those coordinates loaded into an opengl texture. What I need to do is project the texture to a window using their UV coordinates instead of their model coordinates using an orthographic projection. In THEORY I know how to do it, in reality it doesn't do what I expect it to do :-)
Chat (Skype, Discord) or email contact would be prefered; please only apply if you are fluent in English or German.
Related categories: C Programming C++ Programming OpenGL