OpenGL expert - Blinn-Phong illumination model

Job ID: 36350981

Budget: $80 – $100 USD

We are looking for an experienced OpenGL expert to develop software components in C++, using the OpenGL 3.3 version to implement the Blinn-Phong illumination model. The goal is to create optimized and visually pleasing outputs, which are accurate and efficient with respect to time. We need someone who is familiar and comfortable working with this version of OpenGL and related libraries. The ideal candidate should be an efficient coder and have an advanced understanding of shading algorithms as well as the ability to debug, fix and optimize existing applications.