C# and OPENGL - 3D Transformation, Modeling, Animation, Texturing, Shading and Lights
Budget: $30 – $250 USD
Abstract:
The goal is to implement an application of animated objects, controlled by user.
The code is in C# with OpenGL.
Details:
1. (Optional) Objects and environment definitions are stored in file (your format).
Description includes object’s geometry, lights features and texture information
2. Objects and view controlled by mouse, keyboard and standard elements of user
interface: scrollbars, radio buttons, check boxes etc.
Changed dynamically:
Light properties, shadows and reflections
Objects’ form and position
Textures
View freely varies:
Orthogonal-perspective projection and their parameters
Point of view parameters
Examples of modeling subject to choose:
- Robot moving in corridor
- Chessboard with figures (no play algorithm). Figure movement implemented
- Dolly with “wardrobe”
The goal is to implement an application of animated objects, controlled by user.
The code is in C# with OpenGL.
Details:
1. (Optional) Objects and environment definitions are stored in file (your format).
Description includes object’s geometry, lights features and texture information
2. Objects and view controlled by mouse, keyboard and standard elements of user
interface: scrollbars, radio buttons, check boxes etc.
Changed dynamically:
Light properties, shadows and reflections
Objects’ form and position
Textures
View freely varies:
Orthogonal-perspective projection and their parameters
Point of view parameters
Examples of modeling subject to choose:
- Robot moving in corridor
- Chessboard with figures (no play algorithm). Figure movement implemented
- Dolly with “wardrobe”