Move large mesh data between CPU and GPU in tranches
Budget: $250 – $750 USD
Required Skills:
-Experience with OpenGL Geometry/Compute shaders and parallelism.
-Experience with geometry manipulations (.obj files read/write).
-C++
-If you know CUDA it is a BIG plus
Task:
Create a loop between the CPU and the GPU geometry shader and upload the .obj data(VBOs/VAOs) by tranches, because the .obj file that we want to use has a huge mesh so you need to figure out how to divide and conquer the upload of the data and then the download of the data, Between CPU and GPU in the fastest way. See attached OBJ test mesh.
-Experience with OpenGL Geometry/Compute shaders and parallelism.
-Experience with geometry manipulations (.obj files read/write).
-C++
-If you know CUDA it is a BIG plus
Task:
Create a loop between the CPU and the GPU geometry shader and upload the .obj data(VBOs/VAOs) by tranches, because the .obj file that we want to use has a huge mesh so you need to figure out how to divide and conquer the upload of the data and then the download of the data, Between CPU and GPU in the fastest way. See attached OBJ test mesh.